#if defined(Hiro_Canvas) auto mCanvas::allocate() -> pObject* { return new pCanvas(*this); } // auto mCanvas::color() const -> Color { return state.color; } auto mCanvas::data() -> uint32_t* { return (uint32_t*)state.icon.data(); } auto mCanvas::droppable() const -> bool { return state.droppable; } auto mCanvas::doDrop(string_vector names) const -> void { if(state.onDrop) return state.onDrop(names); } auto mCanvas::doMouseLeave() const -> void { if(state.onMouseLeave) return state.onMouseLeave(); } auto mCanvas::doMouseMove(Position position) const -> void { if(state.onMouseMove) return state.onMouseMove(position); } auto mCanvas::doMousePress(Mouse::Button button) const -> void { if(state.onMousePress) return state.onMousePress(button); } auto mCanvas::doMouseRelease(Mouse::Button button) const -> void { if(state.onMouseRelease) return state.onMouseRelease(button); } auto mCanvas::gradient() const -> Gradient { return state.gradient; } auto mCanvas::icon() const -> image { return state.icon; } auto mCanvas::onDrop(const function& callback) -> type& { state.onDrop = callback; return *this; } auto mCanvas::onMouseLeave(const function& callback) -> type& { state.onMouseLeave = callback; return *this; } auto mCanvas::onMouseMove(const function& callback) -> type& { state.onMouseMove = callback; return *this; } auto mCanvas::onMousePress(const function& callback) -> type& { state.onMousePress = callback; return *this; } auto mCanvas::onMouseRelease(const function& callback) -> type& { state.onMouseRelease = callback; return *this; } auto mCanvas::setColor(Color color) -> type& { state.color = color; signal(setColor, color); return *this; } auto mCanvas::setDroppable(bool droppable) -> type& { state.droppable = droppable; signal(setDroppable, droppable); return *this; } auto mCanvas::setGradient(Gradient gradient) -> type& { state.gradient = gradient; signal(setGradient, gradient); return *this; } auto mCanvas::setIcon(const image& icon) -> type& { state.icon = icon; signal(setIcon, icon); return *this; } auto mCanvas::setSize(Size size) -> type& { image icon; icon.allocate(size.width(), size.height()); return setIcon(icon); } auto mCanvas::size() const -> Size { return {(int)state.icon.width(), (int)state.icon.height()}; } auto mCanvas::update() -> type& { signal(update); return *this; } #endif