struct InputSettings : TabFrameItem { InputSettings(TabFrame*); auto updateControls() -> void; auto activeEmulator() -> InputEmulator&; auto activePort() -> InputPort&; auto activeDevice() -> InputDevice&; auto reloadPorts() -> void; auto reloadDevices() -> void; auto reloadMappings() -> void; auto refreshMappings() -> void; auto assignMapping() -> void; auto assignMouseInput(unsigned id) -> void; auto inputEvent(shared_pointer device, unsigned group, unsigned input, int16 oldValue, int16 newValue, bool allowMouseInput = false) -> void; InputMapping* activeMapping = nullptr; VerticalLayout layout{this}; HorizontalLayout selectionLayout{&layout, Size{~0, 0}}; ComboButton emulatorList{&selectionLayout, Size{~0, 0}}; ComboButton portList{&selectionLayout, Size{~0, 0}}; ComboButton deviceList{&selectionLayout, Size{~0, 0}}; ListView mappingList{&layout, Size{~0, ~0}}; HorizontalLayout controlLayout{&layout, Size{~0, 0}}; Button assignMouse1{&controlLayout, Size{100, 0}}; Button assignMouse2{&controlLayout, Size{100, 0}}; Button assignMouse3{&controlLayout, Size{100, 0}}; Widget spacer{&controlLayout, Size{~0, 0}}; Button resetButton{&controlLayout, Size{80, 0}}; Button eraseButton{&controlLayout, Size{80, 0}}; }; struct HotkeySettings : TabFrameItem { HotkeySettings(TabFrame*); auto reloadMappings() -> void; auto refreshMappings() -> void; auto assignMapping() -> void; auto inputEvent(shared_pointer device, unsigned group, unsigned input, int16 oldValue, int16 newValue) -> void; InputMapping* activeMapping = nullptr; VerticalLayout layout{this}; ListView mappingList{&layout, Size{~0, ~0}}; HorizontalLayout controlLayout{&layout, Size{~0, 0}}; Widget spacer{&controlLayout, Size{~0, 0}}; Button eraseButton{&controlLayout, Size{80, 0}}; }; struct AdvancedSettings : TabFrameItem { AdvancedSettings(TabFrame*); VerticalLayout layout{this}; Label driverLabel{&layout, Size{~0, 0}, 2}; HorizontalLayout driverLayout{&layout, Size{~0, 0}}; Label videoLabel{&driverLayout, Size{0, 0}}; ComboButton videoDriver{&driverLayout, Size{~0, 0}}; Label audioLabel{&driverLayout, Size{0, 0}}; ComboButton audioDriver{&driverLayout, Size{~0, 0}}; Label inputLabel{&driverLayout, Size{0, 0}}; ComboButton inputDriver{&driverLayout, Size{~0, 0}}; Label libraryLabel{&layout, Size{~0, 0}, 2}; HorizontalLayout libraryLayout{&layout, Size{~0, 0}}; Label libraryPrefix{&libraryLayout, Size{0, 0}}; LineEdit libraryLocation{&libraryLayout, Size{~0, 0}}; Button libraryChange{&libraryLayout, Size{0, 0}}; }; struct SettingsManager : Window { SettingsManager(); auto setVisible(bool visible = true) -> SettingsManager&; auto show(unsigned setting) -> void; VerticalLayout layout{this}; TabFrame panel{&layout, Size{~0, ~0}}; InputSettings input{&panel}; HotkeySettings hotkeys{&panel}; AdvancedSettings advanced{&panel}; StatusBar statusBar{this}; }; extern SettingsManager* settingsManager;