#include #define CPU_CPP namespace SNES { #if defined(DEBUGGER) #include "debugger/debugger.cpp" CPUDebugger cpu; #else CPU cpu; #endif #include "serialization.cpp" #include "dma/dma.cpp" #include "memory/memory.cpp" #include "mmio/mmio.cpp" #include "timing/timing.cpp" void CPU::step(unsigned clocks) { smp.clock -= clocks * (uint64)smp.frequency; ppu.clock -= clocks; for(unsigned i = 0; i < coprocessors.size(); i++) { Processor &chip = *coprocessors[i]; chip.clock -= clocks * (uint64)chip.frequency; } } void CPU::synchronize_smp() { if(smp.clock < 0) co_switch(smp.thread); } void CPU::synchronize_ppu() { if(ppu.clock < 0) co_switch(ppu.thread); } void CPU::synchronize_coprocessor() { for(unsigned i = 0; i < coprocessors.size(); i++) { Processor &chip = *coprocessors[i]; if(chip.clock < 0) co_switch(chip.thread); } } void CPU::Enter() { cpu.enter(); } void CPU::enter() { while(true) { if(scheduler.sync == Scheduler::SynchronizeMode::CPU) { scheduler.sync = Scheduler::SynchronizeMode::All; scheduler.exit(Scheduler::ExitReason::SynchronizeEvent); } if(status.interrupt_pending) { status.interrupt_pending = false; if(status.nmi_pending) { status.nmi_pending = false; status.interrupt_vector = (regs.e == false ? 0xffea : 0xfffa); op_irq(); } else if(status.irq_pending) { status.irq_pending = false; status.interrupt_vector = (regs.e == false ? 0xffee : 0xfffe); op_irq(); } else if(status.reset_pending) { status.reset_pending = false; add_clocks(186); regs.pc.l = bus.read(0xfffc); regs.pc.h = bus.read(0xfffd); } } op_step(); } } void CPU::op_step() { (this->*opcode_table[op_readpc()])(); } void CPU::op_irq() { op_read(regs.pc.d); op_io(); if(!regs.e) op_writestack(regs.pc.b); op_writestack(regs.pc.h); op_writestack(regs.pc.l); op_writestack(regs.e ? (regs.p & ~0x10) : regs.p); rd.l = op_read(status.interrupt_vector + 0); regs.pc.b = 0x00; regs.p.i = 1; regs.p.d = 0; rd.h = op_read(status.interrupt_vector + 1); regs.pc.w = rd.w; } void CPU::power() { cpu_version = config.cpu.version; regs.a = regs.x = regs.y = 0x0000; regs.s = 0x01ff; mmio_power(); dma_power(); timing_power(); reset(); } void CPU::reset() { create(Enter, system.cpu_frequency()); coprocessors.reset(); PPUcounter::reset(); //note: some registers are not fully reset by SNES regs.pc = 0x000000; regs.x.h = 0x00; regs.y.h = 0x00; regs.s.h = 0x01; regs.d = 0x0000; regs.db = 0x00; regs.p = 0x34; regs.e = 1; regs.mdr = 0x00; regs.wai = false; update_table(); mmio_reset(); dma_reset(); timing_reset(); apu_port[0] = 0x00; apu_port[1] = 0x00; apu_port[2] = 0x00; apu_port[3] = 0x00; } CPU::CPU() { PPUcounter::scanline = { &CPU::scanline, this }; } CPU::~CPU() { } }