#pragma once //license: GPLv3 //started: 2016-01-26 #include #include #include #include #include namespace WonderSwan { #define platform Emulator::platform namespace File = Emulator::File; using Scheduler = Emulator::Scheduler; using Cheat = Emulator::Cheat; extern Scheduler scheduler; extern Cheat cheat; enum class Model : uint { WonderSwan, //SW-001 (ASWAN) WonderSwanColor, //WSC-001 (SPHINX) SwanCrystal, //SCT-001 (SPHINX2) }; enum : uint { Byte = 1, Word = 2, Long = 4 }; struct Thread : Emulator::Thread { auto create(auto (*entrypoint)() -> void, double frequency) -> void { Emulator::Thread::create(entrypoint, frequency); scheduler.append(*this); } inline auto synchronize(Thread& thread) -> void { if(clock() >= thread.clock()) scheduler.resume(thread); } inline auto step(uint clocks) -> void { _clock += clocks; } }; #include #include #include #include #include #include #include } #include