#pragma once //set //implementation: red-black tree // //search: O(log n) average; O(log n) worst //insert: O(log n) average; O(log n) worst //remove: O(log n) average; O(log n) worst // //requirements: // bool T::operator==(const T&) const; // bool T::operator< (const T&) const; #include #include namespace nall { template struct set { struct node_t { T value; bool red = 1; node_t* link[2] = {nullptr, nullptr}; node_t() = default; node_t(const T& value) : value(value) {} }; node_t* root = nullptr; uint nodes = 0; set() = default; set(const set& source) { operator=(source); } set(set&& source) { operator=(move(source)); } set(std::initializer_list list) { for(auto& value : list) insert(value); } ~set() { reset(); } auto operator=(const set& source) -> set& { if(this == &source) return *this; reset(); copy(root, source.root); nodes = source.nodes; return *this; } auto operator=(set&& source) -> set& { if(this == &source) return *this; root = source.root; nodes = source.nodes; source.root = nullptr; source.nodes = 0; return *this; } explicit operator bool() const { return nodes; } auto size() const -> uint { return nodes; } auto reset() -> void { reset(root); nodes = 0; } auto find(const T& value) -> maybe { if(node_t* node = find(root, value)) return node->value; return nothing; } auto find(const T& value) const -> maybe { if(node_t* node = find(root, value)) return node->value; return nothing; } auto insert(const T& value) -> maybe { uint count = size(); node_t* v = insert(root, value); root->red = 0; if(size() == count) return nothing; return v->value; } template auto insert(const T& value, P&&... p) -> bool { bool result = insert(value); insert(forward

(p)...) | result; return result; } auto remove(const T& value) -> bool { uint count = size(); bool done = 0; remove(root, &value, done); if(root) root->red = 0; return size() < count; } template auto remove(const T& value, P&&... p) -> bool { bool result = remove(value); return remove(forward

(p)...) | result; } struct base_iterator { auto operator!=(const base_iterator& source) const -> bool { return position != source.position; } auto operator++() -> base_iterator& { if(++position >= source.size()) { position = source.size(); return *this; } if(stack.right()->link[1]) { stack.append(stack.right()->link[1]); while(stack.right()->link[0]) stack.append(stack.right()->link[0]); } else { node_t* child; do child = stack.takeRight(); while(child == stack.right()->link[1]); } return *this; } base_iterator(const set& source, uint position) : source(source), position(position) { node_t* node = source.root; while(node) { stack.append(node); node = node->link[0]; } } protected: const set& source; uint position; vector stack; }; struct iterator : base_iterator { iterator(const set& source, uint position) : base_iterator(source, position) {} auto operator*() const -> T& { return base_iterator::stack.right()->value; } }; auto begin() -> iterator { return iterator(*this, 0); } auto end() -> iterator { return iterator(*this, size()); } struct const_iterator : base_iterator { const_iterator(const set& source, uint position) : base_iterator(source, position) {} auto operator*() const -> const T& { return base_iterator::stack.right()->value; } }; auto begin() const -> const const_iterator { return const_iterator(*this, 0); } auto end() const -> const const_iterator { return const_iterator(*this, size()); } private: auto reset(node_t*& node) -> void { if(!node) return; if(node->link[0]) reset(node->link[0]); if(node->link[1]) reset(node->link[1]); delete node; node = nullptr; } auto copy(node_t*& target, const node_t* source) -> void { if(!source) return; target = new node_t(source->value); target->red = source->red; copy(target->link[0], source->link[0]); copy(target->link[1], source->link[1]); } auto find(node_t* node, const T& value) const -> node_t* { if(node == nullptr) return nullptr; if(node->value == value) return node; return find(node->link[node->value < value], value); } auto red(node_t* node) const -> bool { return node && node->red; } auto black(node_t* node) const -> bool { return !red(node); } auto rotate(node_t*& a, bool dir) -> void { node_t*& b = a->link[!dir]; node_t*& c = b->link[dir]; a->red = 1, b->red = 0; std::swap(a, b); std::swap(b, c); } auto rotateTwice(node_t*& node, bool dir) -> void { rotate(node->link[!dir], !dir); rotate(node, dir); } auto insert(node_t*& node, const T& value) -> node_t* { if(!node) { nodes++; node = new node_t(value); return node; } if(node->value == value) { node->value = value; return node; } //prevent duplicate entries bool dir = node->value < value; node_t* v = insert(node->link[dir], value); if(black(node->link[dir])) return v; if(red(node->link[!dir])) { node->red = 1; node->link[0]->red = 0; node->link[1]->red = 0; } else if(red(node->link[dir]->link[dir])) { rotate(node, !dir); } else if(red(node->link[dir]->link[!dir])) { rotateTwice(node, !dir); } return v; } auto balance(node_t*& node, bool dir, bool& done) -> void { node_t* p = node; node_t* s = node->link[!dir]; if(!s) return; if(red(s)) { rotate(node, dir); s = p->link[!dir]; } if(black(s->link[0]) && black(s->link[1])) { if(red(p)) done = 1; p->red = 0, s->red = 1; } else { bool save = p->red; bool head = node == p; if(red(s->link[!dir])) rotate(p, dir); else rotateTwice(p, dir); p->red = save; p->link[0]->red = 0; p->link[1]->red = 0; if(head) node = p; else node->link[dir] = p; done = 1; } } auto remove(node_t*& node, const T* value, bool& done) -> void { if(!node) { done = 1; return; } if(node->value == *value) { if(!node->link[0] || !node->link[1]) { node_t* save = node->link[!node->link[0]]; if(red(node)) done = 1; else if(red(save)) save->red = 0, done = 1; nodes--; delete node; node = save; return; } else { node_t* heir = node->link[0]; while(heir->link[1]) heir = heir->link[1]; node->value = heir->value; value = &heir->value; } } bool dir = node->value < *value; remove(node->link[dir], value, done); if(!done) balance(node, dir, done); } }; }