#include #define PPU_CPP namespace SNES { #if defined(DEBUGGER) #include "debugger/debugger.cpp" PPUDebugger ppu; #else PPU ppu; #endif #include "background/background.cpp" #include "mmio/mmio.cpp" #include "screen/screen.cpp" #include "sprite/sprite.cpp" #include "window/window.cpp" #include "serialization.cpp" void PPU::step(unsigned clocks) { clock += clocks; } void PPU::synchronize_cpu() { if(clock >= 0 && scheduler.sync != Scheduler::SynchronizeMode::All) co_switch(cpu.thread); } void PPU::Enter() { ppu.enter(); } void PPU::enter() { while(true) { if(scheduler.sync == Scheduler::SynchronizeMode::All) { scheduler.exit(Scheduler::ExitReason::SynchronizeEvent); } scanline(); add_clocks(88); if(vcounter() <= (!regs.overscan ? 224 : 239)) { for(unsigned n = 0; n < 256; n++) { bg1.run(); bg2.run(); bg3.run(); bg4.run(); add_clocks(2); bg1.run(); bg2.run(); bg3.run(); bg4.run(); oam.run(); window.run(); screen.run(); add_clocks(2); } add_clocks(22); oam.tilefetch(); } else { add_clocks(1024 + 22 + 136); } add_clocks(lineclocks() - 88 - 1024 - 22 - 136); } } void PPU::add_clocks(unsigned clocks) { clocks >>= 1; while(clocks--) { tick(2); step(2); synchronize_cpu(); } } void PPU::power() { ppu1_version = config.ppu1.version; ppu2_version = config.ppu2.version; memset(memory::vram.data(), 0x00, memory::vram.size()); memset(memory::oam.data(), 0x00, memory::oam.size()); memset(memory::cgram.data(), 0x00, memory::cgram.size()); reset(); } void PPU::reset() { create(Enter, system.cpu_frequency()); PPUCounter::reset(); memset(surface, 0, 512 * 512 * sizeof(uint16)); mmio_reset(); bg1.reset(); bg2.reset(); bg3.reset(); bg4.reset(); oam.reset(); window.reset(); screen.reset(); frame(); } void PPU::scanline() { if(vcounter() == 0) frame(); bg1.scanline(); bg2.scanline(); bg3.scanline(); bg4.scanline(); oam.scanline(); window.scanline(); screen.scanline(); } void PPU::frame() { system.frame(); oam.frame(); display.interlace = regs.interlace; display.overscan = regs.overscan; //frame counter static signed framecount = 0; static time_t prev, curr; framecount++; time(&curr); if(curr != prev) { status.frames_updated = true; status.frames_executed = framecount; framecount = 0; prev = curr; } } PPU::PPU() : bg1(*this, Background::ID::BG1), bg2(*this, Background::ID::BG2), bg3(*this, Background::ID::BG3), bg4(*this, Background::ID::BG4), oam(*this), window(*this), screen(*this) { surface = new uint16[512 * 512]; output = surface + 16 * 512; status.frames_updated = false; status.frames_executed = 0; } PPU::~PPU() { delete[] surface; } }