auto Icarus::gameBoyManifest(string location) -> string { vector buffer; concatenate(buffer, {location, "program.rom"}); return gameBoyManifest(buffer, location); } auto Icarus::gameBoyManifest(vector& buffer, string location) -> string { string markup; string digest = Hash::SHA256(buffer.data(), buffer.size()).digest(); if(settings["icarus/UseDatabase"].boolean() && !markup) { for(auto node : database.gameBoy) { if(node["sha256"].text() == digest) { markup.append(node.text(), "\n sha256: ", digest, "\n"); break; } } } if(settings["icarus/UseHeuristics"].boolean() && !markup) { GameBoyCartridge cartridge{buffer.data(), buffer.size()}; if(markup = cartridge.markup) { markup.append("\n"); markup.append("information\n"); markup.append(" title: ", prefixname(location), "\n"); markup.append(" sha256: ", digest, "\n"); markup.append(" note: ", "heuristically generated by icarus\n"); } } return markup; } auto Icarus::gameBoyImport(vector& buffer, string location) -> string { auto name = prefixname(location); auto source = pathname(location); string target{settings["Library/Location"].text(), "Game Boy/", name, ".gb/"}; //if(directory::exists(target)) return failure("game already exists"); auto markup = gameBoyManifest(buffer, location); if(!markup) return failure("failed to parse ROM image"); if(!directory::create(target)) return failure("library path unwritable"); if(file::exists({source, name, ".sav"}) && !file::exists({target, "save.ram"})) { file::copy({source, name, ".sav"}, {target, "save.ram"}); } if(settings["icarus/CreateManifests"].boolean()) file::write({target, "manifest.bml"}, markup); file::write({target, "program.rom"}, buffer); return success(target); }