struct Justifier : Controller { enum : uint { X, Y, Trigger, Start, }; Justifier(bool port, bool chained); ~Justifier(); auto main() -> void; auto data() -> uint2; auto latch(bool data) -> void; //private: const bool chained; //true if the second justifier is attached to the first const uint device; bool latched; uint counter; uint prev; bool active; struct Player { shared_pointer sprite; int x; int y; bool trigger; bool start; } player1, player2; };