#if defined(Hiro_Window) auto mWindow::allocate() -> pObject* { return new pWindow(*this); } auto mWindow::destruct() -> void { if(auto& layout = state.layout) layout->destruct(); if(auto& menuBar = state.menuBar) menuBar->destruct(); if(auto& statusBar = state.statusBar) statusBar->destruct(); mObject::destruct(); } // auto mWindow::append(sLayout layout) -> type& { if(auto& layout = state.layout) remove(layout); state.layout = layout; layout->setGeometry(geometry().setPosition(0, 0)); layout->setParent(this, 0); layout->setGeometry(geometry().setPosition(0, 0)); signal(append, layout); return *this; } auto mWindow::append(sMenuBar menuBar) -> type& { if(auto& menuBar = state.menuBar) remove(menuBar); menuBar->setParent(this, 0); state.menuBar = menuBar; signal(append, menuBar); return *this; } auto mWindow::append(sStatusBar statusBar) -> type& { if(auto& statusBar = state.statusBar) remove(statusBar); statusBar->setParent(this, 0); state.statusBar = statusBar; signal(append, statusBar); return *this; } auto mWindow::backgroundColor() const -> Color { return state.backgroundColor; } auto mWindow::doClose() const -> void { if(state.onClose) return state.onClose(); } auto mWindow::doDrop(string_vector names) const -> void { if(state.onDrop) return state.onDrop(names); } auto mWindow::doKeyPress(signed key) const -> void { if(state.onKeyPress) return state.onKeyPress(key); } auto mWindow::doKeyRelease(signed key) const -> void { if(state.onKeyRelease) return state.onKeyRelease(key); } auto mWindow::doMove() const -> void { if(state.onMove) return state.onMove(); } auto mWindow::doSize() const -> void { if(state.onSize) return state.onSize(); } auto mWindow::droppable() const -> bool { return state.droppable; } auto mWindow::frameGeometry() const -> Geometry { Geometry margin = signal(frameMargin); return { state.geometry.x() - margin.x(), state.geometry.y() - margin.y(), state.geometry.width() + margin.width(), state.geometry.height() + margin.height() }; } auto mWindow::fullScreen() const -> bool { return state.fullScreen; } auto mWindow::geometry() const -> Geometry { return state.geometry; } auto mWindow::layout() const -> Layout { return state.layout; } auto mWindow::menuBar() const -> MenuBar { return state.menuBar; } auto mWindow::modal() const -> bool { return state.modal; } auto mWindow::onClose(const function& callback) -> type& { state.onClose = callback; return *this; } auto mWindow::onDrop(const function& callback) -> type& { state.onDrop = callback; return *this; } auto mWindow::onKeyPress(const function& callback) -> type& { state.onKeyPress = callback; return *this; } auto mWindow::onKeyRelease(const function& callback) -> type& { state.onKeyRelease = callback; return *this; } auto mWindow::onMove(const function& callback) -> type& { state.onMove = callback; return *this; } auto mWindow::onSize(const function& callback) -> type& { state.onSize = callback; return *this; } auto mWindow::remove(sLayout layout) -> type& { signal(remove, layout); layout->setParent(); state.layout.reset(); return *this; } auto mWindow::remove(sMenuBar menuBar) -> type& { signal(remove, menuBar); menuBar->reset(); menuBar->setParent(); state.menuBar.reset(); return *this; } auto mWindow::remove(sStatusBar statusBar) -> type& { signal(remove, statusBar); statusBar->setParent(); state.statusBar.reset(); return *this; } auto mWindow::reset() -> type& { if(auto& layout = state.layout) remove(layout); if(auto& menuBar = state.menuBar) remove(menuBar); if(auto& statusBar = state.statusBar) remove(statusBar); return *this; } auto mWindow::resizable() const -> bool { return state.resizable; } auto mWindow::setAlignment(Alignment alignment) -> type& { if(!alignment) alignment = {0.0, 0.0}; auto workspace = Desktop::workspace(); auto geometry = frameGeometry(); signed left = alignment.horizontal() * (workspace.width() - geometry.width()); signed top = alignment.vertical() * (workspace.height() - geometry.height()); setFramePosition({left, top}); return *this; } auto mWindow::setBackgroundColor(Color color) -> type& { state.backgroundColor = color; signal(setBackgroundColor, color); return *this; } auto mWindow::setCentered(sWindow parent) -> type& { Geometry workspace = parent ? parent->frameGeometry() : Desktop::workspace(); Geometry geometry = frameGeometry(); signed x = workspace.x(); signed y = workspace.y(); if(workspace.width() > geometry.width()) x += (workspace.width() - geometry.width()) / 2; if(workspace.height() > geometry.height()) y += (workspace.height() - geometry.height()) / 2; return setFrameGeometry({x, y, geometry.width(), geometry.height()}); } auto mWindow::setDroppable(bool droppable) -> type& { state.droppable = droppable; signal(setDroppable, droppable); return *this; } auto mWindow::setFrameGeometry(Geometry geometry) -> type& { Geometry margin = signal(frameMargin); return setGeometry({ geometry.x() + margin.x(), geometry.y() + margin.y(), geometry.width() - margin.width(), geometry.height() - margin.height() }); } auto mWindow::setFramePosition(Position position) -> type& { Geometry margin = signal(frameMargin); return setGeometry({ position.x() + margin.x(), position.y() + margin.y(), state.geometry.width(), state.geometry.height() }); } auto mWindow::setFrameSize(Size size) -> type& { Geometry margin = signal(frameMargin); return setGeometry({ state.geometry.x(), state.geometry.y(), size.width() - margin.width(), size.height() - margin.height() }); } auto mWindow::setFullScreen(bool fullScreen) -> type& { if(fullScreen != state.fullScreen) { state.fullScreen = fullScreen; signal(setFullScreen, fullScreen); } return *this; } auto mWindow::setGeometry(Geometry geometry) -> type& { state.geometry = geometry; signal(setGeometry, geometry); if(auto& layout = state.layout) { layout->setGeometry(geometry.setPosition(0, 0)); } return *this; } auto mWindow::setModal(bool modal) -> type& { state.modal = modal; signal(setModal, modal); return *this; } auto mWindow::setPosition(Position position) -> type& { return setGeometry({ position.x(), position.y(), state.geometry.width(), state.geometry.height() }); } auto mWindow::setResizable(bool resizable) -> type& { state.resizable = resizable; signal(setResizable, resizable); return *this; } auto mWindow::setSize(Size size) -> type& { return setGeometry({ state.geometry.x(), state.geometry.y(), size.width(), size.height() }); } auto mWindow::setTitle(const string& title) -> type& { state.title = title; signal(setTitle, title); return *this; } auto mWindow::statusBar() const -> StatusBar { return state.statusBar; } auto mWindow::title() const -> string { return state.title; } #endif