void Ananke::copyFamicomSaves(const string &pathname) { if(!file::exists({pathname, "save.ram"})) { if(file::exists({information.path, nall::basename(information.name), ".sav"})) { file::copy({information.path, nall::basename(information.name), ".srm"}, {pathname, "save.ram"}); } } } string Ananke::createFamicomHeuristic(vector &buffer) { string pathname = { libraryPath, "Famicom/", nall::basename(information.name), ".fc/" }; directory::create(pathname); FamicomCartridge info(buffer.data(), buffer.size()); string markup = {"unverified\n\n", info.markup}; markup.append("\ninformation\n title: ", nall::basename(information.name), "\n"); if(!information.manifest.empty()) markup = information.manifest; //override with embedded beat manifest, if one exists file::write({pathname, "manifest.bml"}, markup); file::write({pathname, "program.rom"}, buffer.data() + 16, info.prgrom); if(info.chrrom > 0) file::write({pathname, "character.rom"}, buffer.data() + 16 + info.prgrom, info.chrrom); copyFamicomSaves(pathname); return pathname; } string Ananke::openFamicom(vector &buffer) { return createFamicomHeuristic(buffer); } //this currently cannot work: //game folders discard iNES header required for heuristic detection //a games database of all commercial Famicom software will be required string Ananke::syncFamicom(const string &pathname) { return ""; }