struct InputKeyboardCarbon { Input& input; InputKeyboardCarbon(Input& input) : input(input) {} shared_pointer hid{new HID::Keyboard}; struct Key { uint8 id; string name; }; vector keys; auto assign(uint inputID, bool value) -> void { auto& group = hid->buttons(); if(group.input(inputID).value() == value) return; input.doChange(hid, HID::Keyboard::GroupID::Button, inputID, group.input(inputID).value(), value); group.input(inputID).setValue(value); } auto poll(vector>& devices) -> void { KeyMap keymap; GetKeys(keymap); auto buffer = (const uint8*)keymap; uint inputID = 0; for(auto& key : keys) { bool value = buffer[key.id >> 3] & (1 << (key.id & 7)); assign(inputID++, value); } devices.append(hid); } auto init() -> bool { keys.append({0x35, "Escape"}); keys.append({0x7a, "F1"}); keys.append({0x78, "F2"}); keys.append({0x63, "F3"}); keys.append({0x76, "F4"}); keys.append({0x60, "F5"}); keys.append({0x61, "F6"}); keys.append({0x62, "F7"}); keys.append({0x64, "F8"}); keys.append({0x65, "F9"}); keys.append({0x6d, "F10"}); keys.append({0x67, "F11"}); //keys.append({0x??, "F12"}); keys.append({0x69, "PrintScreen"}); //keys.append({0x??, "ScrollLock"}); keys.append({0x71, "Pause"}); keys.append({0x32, "Tilde"}); keys.append({0x12, "Num1"}); keys.append({0x13, "Num2"}); keys.append({0x14, "Num3"}); keys.append({0x15, "Num4"}); keys.append({0x17, "Num5"}); keys.append({0x16, "Num6"}); keys.append({0x1a, "Num7"}); keys.append({0x1c, "Num8"}); keys.append({0x19, "Num9"}); keys.append({0x1d, "Num0"}); keys.append({0x1b, "Dash"}); keys.append({0x18, "Equal"}); keys.append({0x33, "Backspace"}); keys.append({0x72, "Insert"}); keys.append({0x75, "Delete"}); keys.append({0x73, "Home"}); keys.append({0x77, "End"}); keys.append({0x74, "PageUp"}); keys.append({0x79, "PageDown"}); keys.append({0x00, "A"}); keys.append({0x0b, "B"}); keys.append({0x08, "C"}); keys.append({0x02, "D"}); keys.append({0x0e, "E"}); keys.append({0x03, "F"}); keys.append({0x05, "G"}); keys.append({0x04, "H"}); keys.append({0x22, "I"}); keys.append({0x26, "J"}); keys.append({0x28, "K"}); keys.append({0x25, "L"}); keys.append({0x2e, "M"}); keys.append({0x2d, "N"}); keys.append({0x1f, "O"}); keys.append({0x23, "P"}); keys.append({0x0c, "Q"}); keys.append({0x0f, "R"}); keys.append({0x01, "S"}); keys.append({0x11, "T"}); keys.append({0x20, "U"}); keys.append({0x09, "V"}); keys.append({0x0d, "W"}); keys.append({0x07, "X"}); keys.append({0x10, "Y"}); keys.append({0x06, "Z"}); keys.append({0x21, "LeftBracket"}); keys.append({0x1e, "RightBracket"}); keys.append({0x2a, "Backslash"}); keys.append({0x29, "Semicolon"}); keys.append({0x27, "Apostrophe"}); keys.append({0x2b, "Comma"}); keys.append({0x2f, "Period"}); keys.append({0x2c, "Slash"}); keys.append({0x53, "Keypad1"}); keys.append({0x54, "Keypad2"}); keys.append({0x55, "Keypad3"}); keys.append({0x56, "Keypad4"}); keys.append({0x57, "Keypad5"}); keys.append({0x58, "Keypad6"}); keys.append({0x59, "Keypad7"}); keys.append({0x5b, "Keypad8"}); keys.append({0x5c, "Keypad9"}); keys.append({0x52, "Keypad0"}); //keys.append({0x??, "Point"}); keys.append({0x45, "Add"}); keys.append({0x4e, "Subtract"}); keys.append({0x43, "Multiply"}); keys.append({0x4b, "Divide"}); keys.append({0x4c, "Enter"}); keys.append({0x47, "NumLock"}); //keys.append({0x39, "CapsLock"}); keys.append({0x7e, "Up"}); keys.append({0x7d, "Down"}); keys.append({0x7b, "Left"}); keys.append({0x7c, "Right"}); keys.append({0x30, "Tab"}); keys.append({0x24, "Return"}); keys.append({0x31, "Spacebar"}); //keys.append({0x??, "Menu"}); keys.append({0x38, "Shift"}); keys.append({0x3b, "Control"}); keys.append({0x3a, "Alt"}); keys.append({0x37, "Super"}); hid->setID(1); for(auto& key : keys) { hid->buttons().append(key.name); } return true; } auto term() -> void { } };