SuperGameBoy supergameboy; //==================== //SuperGameBoy::Packet //==================== const char SuperGameBoy::command_name[32][64] = { "PAL01", "PAL23", "PAL03", "PAL12", "ATTR_BLK", "ATTR_LIN", "ATTR_DIV", "ATTR_CHR", "SOUND", "SOU_TRN", "PAL_SET", "PAL_TRN", "ATRC_EN", "TEST_EN", "ICON_EN", "DATA_SND", "DATA_TRN", "MLT_REQ", "JUMP", "CHR_TRN", "PCT_TRN", "ATTR_TRN", "ATTR_SET", "MASK_EN", "OBJ_TRN", "19_???", "1A_???", "1B_???", "1C_???", "1D_???", "1E_ROM", "1F_???", }; void SuperGameBoy::joyp_write(bool p15, bool p14) { //=============== //joypad handling //=============== if(p15 == 1 && p14 == 1) { if(joyp15lock == 0 && joyp14lock == 0) { joyp15lock = 1; joyp14lock = 1; joyp_id = (joyp_id + 1) & 3; } } if(p15 == 0 && p14 == 1) joyp15lock = 0; if(p15 == 1 && p14 == 0) joyp14lock = 0; //=============== //packet handling //=============== if(p15 == 0 && p14 == 0) { //pulse pulselock = false; packetoffset = 0; bitoffset = 0; strobelock = true; packetlock = false; return; } if(pulselock) return; if(p15 == 1 && p14 == 1) { strobelock = false; return; } if(strobelock) { if(p15 == 1 || p14 == 1) { //malformed packet packetlock = false; pulselock = true; bitoffset = 0; packetoffset = 0; } else { return; } } //p15:1, p14:0 = 0 //p15:0, p14:1 = 1 bool bit = (p15 == 0); strobelock = true; if(packetlock) { if(p15 == 1 && p14 == 0) { if((joyp_packet[0] >> 3) == 0x11) { mmio.mlt_req = joyp_packet[1] & 3; if(mmio.mlt_req == 2) mmio.mlt_req = 3; joyp_id = 0; } if(packetsize < 64) packet[packetsize++] = joyp_packet; packetlock = false; pulselock = true; } return; } bitdata = (bit << 7) | (bitdata >> 1); if(++bitoffset < 8) return; bitoffset = 0; joyp_packet[packetoffset] = bitdata; if(++packetoffset < 16) return; packetlock = true; } //================== //SuperGameBoy::Core //================== static uint8_t null_rom[32768]; bool SuperGameBoy::init(bool version_) { if(!romdata) { romdata = null_rom; romsize = 32768; } version = version_; gambatte = new Gambatte::GB; gambatte->setVideoBlitter(this); gambatte->setInputStateGetter(this); return true; } void SuperGameBoy::term() { if(gambatte) { delete gambatte; gambatte = 0; } } unsigned SuperGameBoy::run(uint32_t *samplebuffer, unsigned samples) { if((mmio.r6003 & 0x80) == 0) { //Gameboy is inactive samplebuffer[0] = 0; return 1; } return gambatte->runFor(samplebuffer, samples); } void SuperGameBoy::save() { gambatte->saveSavedata(); } void SuperGameBoy::serialize(nall::serializer &s) { s.integer(vram_row); s.array(vram); s.integer(mmio.r6000); s.integer(mmio.r6003); s.integer(mmio.r6004); s.integer(mmio.r6005); s.integer(mmio.r6006); s.integer(mmio.r6007); s.array(mmio.r7000); s.integer(mmio.r7800); s.integer(mmio.mlt_req); for(unsigned i = 0; i < 64; i++) s.array(packet[i].data); s.integer(packetsize); s.integer(joyp_id); s.integer(joyp15lock); s.integer(joyp14lock); s.integer(pulselock); s.integer(strobelock); s.integer(packetlock); s.array(joyp_packet.data); s.integer(packetoffset); s.integer(bitdata); s.integer(bitoffset); uint8_t *savestate = new uint8_t[256 * 1024]; if(s.mode() == serializer::Load) { s.array(savestate, 256 * 1024); file fp; if(fp.open("supergameboy-state.tmp", file::mode_write)) { fp.write(savestate, 256 * 1024); fp.close(); gambatte->loadState("supergameboy-state.tmp"); unlink("supergameboy-state.tmp"); } } else if(s.mode() == serializer::Save) { gambatte->saveState("supergameboy-state.tmp"); file fp; if(fp.open("supergameboy-state.tmp", file::mode_read)) { fp.read(savestate, fp.size() < 256 * 1024 ? fp.size() : 256 * 1024); fp.close(); } unlink("supergameboy-state.tmp"); s.array(savestate, 256 * 1024); } else if(s.mode() == serializer::Size) { s.array(savestate, 256 * 1024); } delete[] savestate; } void SuperGameBoy::power() { gambatte->load(true); mmio_reset(); } void SuperGameBoy::reset() { gambatte->reset(); mmio_reset(); } void SuperGameBoy::row(unsigned row) { mmio.r7800 = 0; vram_row = row; render(vram_row); } uint8_t SuperGameBoy::read(uint16_t addr) { //LY counter if(addr == 0x6000) { return gambatte->lyCounter(); } //command ready port if(addr == 0x6002) { bool data = packetsize > 0; if(data) { for(unsigned i = 0; i < 16; i++) mmio.r7000[i] = packet[0][i]; packetsize--; for(unsigned i = 0; i < packetsize; i++) packet[i] = packet[i + 1]; } return data; } //command port if((addr & 0xfff0) == 0x7000) { return mmio.r7000[addr & 15]; } if(addr == 0x7800) { uint8_t data = vram[mmio.r7800]; mmio.r7800 = (mmio.r7800 + 1) % 320; return data; } return 0x00; } void SuperGameBoy::write(uint16_t addr, uint8_t data) { //control port //d7 = /RESET line (0 = stop, 1 = run) if(addr == 0x6003) { if((mmio.r6003 & 0x80) == 0x00 && (data & 0x80) == 0x80) { reset(); command_1e(); } mmio.r6003 = data; return; } if(addr == 0x6004) { mmio.r6004 = data; return; } //joypad 1 state if(addr == 0x6005) { mmio.r6005 = data; return; } //joypad 2 state if(addr == 0x6006) { mmio.r6006 = data; return; } //joypad 3 state if(addr == 0x6007) { mmio.r6007 = data; return; } //joypad 4 state } void SuperGameBoy::mmio_reset() { mmio.r6000 = 0x00; mmio.r6003 = 0x00; mmio.r6004 = 0xff; mmio.r6005 = 0xff; mmio.r6006 = 0xff; mmio.r6007 = 0xff; for(unsigned n = 0; n < 16; n++) mmio.r7000[n] = 0; mmio.r7800 = 0; mmio.mlt_req = 0; packetsize = 0; vram_row = 0; memset(vram, 0, 320); joyp_id = 3; joyp15lock = 0; joyp14lock = 0; pulselock = true; } //simulate 256-byte internal SGB BIOS on /RESET void SuperGameBoy::command_1e() { for(unsigned i = 0; i < 6; i++) { Packet p; p[0] = 0xf1 + (i << 1); p[1] = 0; for(unsigned n = 2; n < 16; n++) { uint8_t data = romdata[0x0104 + (i * 14) + (n - 2)]; p[1] += data; p[n] = data; } if(packetsize < 64) packet[packetsize++] = p; } } void SuperGameBoy::render(unsigned row) { gambatte->updateVideo(); uint32_t *source = buffer + row * 160 * 8; memset(vram, 0x00, 320); for(unsigned y = row * 8; y < row * 8 + 8; y++) { for(unsigned x = 0; x < 160; x++) { unsigned pixel = *source++ / 0x555555; pixel ^= 3; unsigned addr = (x / 8 * 16) + ((y & 7) * 2); vram[addr + 0] |= ((pixel & 1) >> 0) << (7 - (x & 7)); vram[addr + 1] |= ((pixel & 2) >> 1) << (7 - (x & 7)); } } } //====================== //Gambatte::VideoBlitter //====================== //should always be 160x144, as no filters are used void SuperGameBoy::setBufferDimensions(unsigned width, unsigned height) { if(buffer) delete[] buffer; buffer = new uint32_t[width * height]; bufferWidth = width; bufferHeight = height; } const Gambatte::PixelBuffer SuperGameBoy::inBuffer() { Gambatte::PixelBuffer pixelBuffer; pixelBuffer.pixels = (void*)buffer; pixelBuffer.format = Gambatte::PixelBuffer::RGB32; pixelBuffer.pitch = bufferWidth; return pixelBuffer; } void SuperGameBoy::blit() { } //========================== //Gambatte::InputStateGetter //========================== const Gambatte::InputState& SuperGameBoy::operator()() { inputState.joypadId = 0x0f - (joyp_id & mmio.mlt_req); unsigned data = 0x00; switch(joyp_id & mmio.mlt_req) { case 0: data = mmio.r6004; break; case 1: data = mmio.r6005; break; case 2: data = mmio.r6006; break; case 3: data = mmio.r6007; break; } inputState.startButton = !(data & 0x80); inputState.selectButton = !(data & 0x40); inputState.bButton = !(data & 0x20); inputState.aButton = !(data & 0x10); inputState.dpadDown = !(data & 0x08); inputState.dpadUp = !(data & 0x04); inputState.dpadLeft = !(data & 0x02); inputState.dpadRight = !(data & 0x01); return inputState; } //========================== //SuperGameBoy::Construction //========================== SuperGameBoy::SuperGameBoy() : gambatte(0), buffer(0) { romdata = ramdata = rtcdata = 0; romsize = ramsize = rtcsize = 0; } SuperGameBoy::~SuperGameBoy() { if(buffer) delete[] buffer; }