#pragma once namespace Emulator { struct Interface { struct Information { string manufacturer; string name; uint width; uint height; bool overscan; double aspectRatio; bool resettable; struct Capability { bool states; bool cheats; } capability; } information; struct Medium { uint id; string name; string type; bool bootable; //false for cartridge slots (eg Sufami Turbo cartridges) }; vector media; struct Device { uint id; uint portmask; string name; struct Input { uint id; uint type; //0 = digital, 1 = analog (relative), 2 = rumble string name; uintptr guid; //user data field }; vector inputs; }; struct Port { uint id; string name; vector devices; }; vector ports; struct Bind { virtual auto path(uint) -> string { return ""; } virtual auto open(uint, string, vfs::file::mode, bool) -> vfs::shared::file { return {}; } virtual auto loadRequest(uint, string, string, bool) -> void {} virtual auto loadRequest(uint, string, bool) -> void {} virtual auto saveRequest(uint, string) -> void {} virtual auto videoRefresh(const uint32*, uint, uint, uint) -> void {} virtual auto audioSample(const double*, uint) -> void {} virtual auto inputPoll(uint, uint, uint) -> int16 { return 0; } virtual auto inputRumble(uint, uint, uint, bool) -> void {} virtual auto dipSettings(const Markup::Node&) -> uint { return 0; } virtual auto notify(string text) -> void { print(text, "\n"); } }; Bind* bind = nullptr; //callback bindings (provided by user interface) auto path(uint id) -> string { return bind->path(id); } auto open(uint id, string name, vfs::file::mode mode, bool required = false) -> vfs::shared::file { return bind->open(id, name, mode, required); } auto loadRequest(uint id, string name, string type, bool required) -> void { return bind->loadRequest(id, name, type, required); } auto loadRequest(uint id, string path, bool required) -> void { return bind->loadRequest(id, path, required); } auto saveRequest(uint id, string path) -> void { return bind->saveRequest(id, path); } auto videoRefresh(const uint32* data, uint pitch, uint width, uint height) -> void { return bind->videoRefresh(data, pitch, width, height); } auto audioSample(const double* samples, uint channels) -> void { return bind->audioSample(samples, channels); } auto inputPoll(uint port, uint device, uint input) -> int16 { return bind->inputPoll(port, device, input); } auto inputRumble(uint port, uint device, uint input, bool enable) -> void { return bind->inputRumble(port, device, input, enable); } auto dipSettings(const Markup::Node& node) -> uint { return bind->dipSettings(node); } template auto notify(P&&... p) -> void { return bind->notify({forward

(p)...}); } //information virtual auto manifest() -> string = 0; virtual auto title() -> string = 0; //video information virtual auto videoFrequency() -> double = 0; virtual auto videoColors() -> uint32 = 0; virtual auto videoColor(uint32 color) -> uint64 = 0; //audio information virtual auto audioFrequency() -> double = 0; //media interface virtual auto loaded() -> bool { return false; } virtual auto sha256() -> string { return ""; } virtual auto group(uint id) -> uint { return 0; } virtual auto load(uint id) -> void {} virtual auto save() -> void {} virtual auto load(uint id, const stream& memory) -> void {} virtual auto save(uint id, const stream& memory) -> void {} virtual auto unload() -> void {} //system interface virtual auto connect(uint port, uint device) -> void {} virtual auto power() -> void {} virtual auto reset() -> void {} virtual auto run() -> void {} //time functions virtual auto rtc() -> bool { return false; } virtual auto rtcsync() -> void {} //state functions virtual auto serialize() -> serializer = 0; virtual auto unserialize(serializer&) -> bool = 0; //cheat functions virtual auto cheatSet(const lstring& = lstring{}) -> void {} //settings virtual auto cap(const string& name) -> bool { return false; } virtual auto get(const string& name) -> any { return {}; } virtual auto set(const string& name, const any& value) -> bool { return false; } //shared functions auto videoColor(uint16 r, uint16 g, uint16 b) -> uint32; }; }