struct Presentation : Window { FixedLayout layout; Viewport viewport; struct Emulator { ::Emulator::Interface *interface; Menu menu; Item power; Item reset; Item unload; Separator controllerSeparator; struct Port { Menu menu; set group; vector device; }; vector port; function callback; }; vector emulatorList; Menu fileMenu; Item fileLoad; Menu loadMenu; vector loadListSystem; vector loadListSubsystem; Menu settingsMenu; Menu videoMenu; RadioItem centerVideo; RadioItem scaleVideo; RadioItem stretchVideo; CheckItem aspectCorrection; CheckItem maskOverscan; Menu shaderMenu; RadioItem shaderNone; RadioItem shaderBlur; vector shaderList; CheckItem synchronizeVideo; CheckItem synchronizeAudio; CheckItem muteAudio; Item configurationSettings; Menu toolsMenu; Menu saveStateMenu; Item saveStateItem[5]; Menu loadStateMenu; Item loadStateItem[5]; Separator stateMenuSeparator; Item resizeWindow; Item stateManager; Item cheatEditor; Item synchronizeTime; void synchronize(); void setSystemName(const string &name); void loadShaders(); void bootstrap(); Presentation(); Emulator *active; }; extern Presentation *presentation;