struct KonamiVRC6 : Board { VRC6 vrc6; uint8 prg_read(unsigned addr) { if((addr & 0xe000) == 0x6000) return vrc6.ram_read(addr); if(addr & 0x8000) return prgrom.read(vrc6.prg_addr(addr)); return cpu.mdr(); } void prg_write(unsigned addr, uint8 data) { if((addr & 0xe000) == 0x6000) return vrc6.ram_write(addr, data); if(addr & 0x8000) { addr = (addr & 0xf003); if(prgram.size) addr = (addr & ~3) | ((addr & 2) >> 1) | ((addr & 1) << 1); return vrc6.reg_write(addr, data); } } uint8 chr_read(unsigned addr) { if(addr & 0x2000) return ppu.ciram_read(vrc6.ciram_addr(addr)); return Board::chr_read(vrc6.chr_addr(addr)); } void chr_write(unsigned addr, uint8 data) { if(addr & 0x2000) return ppu.ciram_write(vrc6.ciram_addr(addr), data); return Board::chr_write(vrc6.chr_addr(addr), data); } void serialize(serializer &s) { Board::serialize(s); vrc6.serialize(s); } void main() { vrc6.main(); } void power() { vrc6.power(); } void reset() { vrc6.reset(); } KonamiVRC6(Markup::Node &document) : Board(document), vrc6(*this) { } };