#define DIRECTINPUT_VERSION 0x0800 #include namespace ruby { static BOOL CALLBACK DI_EnumJoypadsCallback(const DIDEVICEINSTANCE*, void*); static BOOL CALLBACK DI_EnumJoypadAxesCallback(const DIDEVICEOBJECTINSTANCE*, void*); using namespace nall; class pInputDI { public: struct { LPDIRECTINPUT8 context; LPDIRECTINPUTDEVICE8 keyboard; LPDIRECTINPUTDEVICE8 mouse; LPDIRECTINPUTDEVICE8 gamepad[Joypad::Count]; bool mouseacquired; } device; struct { HWND handle; } settings; bool cap(const string& name) { if(name == Input::Handle) return true; if(name == Input::KeyboardSupport) return true; if(name == Input::MouseSupport) return true; if(name == Input::JoypadSupport) return true; return false; } any get(const string& name) { if(name == Input::Handle) return (uintptr_t)settings.handle; return false; } bool set(const string& name, const any& value) { if(name == Input::Handle) { settings.handle = (HWND)any_cast(value); return true; } return false; } bool poll(int16_t* table) { memset(table, 0, Scancode::Limit * sizeof(int16_t)); //======== //Keyboard //======== if(device.keyboard) { uint8_t state[256]; if(FAILED(device.keyboard->GetDeviceState(sizeof state, state))) { device.keyboard->Acquire(); if(FAILED(device.keyboard->GetDeviceState(sizeof state, state))) { memset(state, 0, sizeof state); } } #define key(id) table[keyboard(0)[id]] key(Keyboard::Escape) = (bool)(state[0x01] & 0x80); key(Keyboard::F1 ) = (bool)(state[0x3b] & 0x80); key(Keyboard::F2 ) = (bool)(state[0x3c] & 0x80); key(Keyboard::F3 ) = (bool)(state[0x3d] & 0x80); key(Keyboard::F4 ) = (bool)(state[0x3e] & 0x80); key(Keyboard::F5 ) = (bool)(state[0x3f] & 0x80); key(Keyboard::F6 ) = (bool)(state[0x40] & 0x80); key(Keyboard::F7 ) = (bool)(state[0x41] & 0x80); key(Keyboard::F8 ) = (bool)(state[0x42] & 0x80); key(Keyboard::F9 ) = (bool)(state[0x43] & 0x80); key(Keyboard::F10 ) = (bool)(state[0x44] & 0x80); key(Keyboard::F11 ) = (bool)(state[0x57] & 0x80); key(Keyboard::F12 ) = (bool)(state[0x58] & 0x80); key(Keyboard::PrintScreen) = (bool)(state[0xb7] & 0x80); key(Keyboard::ScrollLock ) = (bool)(state[0x46] & 0x80); key(Keyboard::Pause ) = (bool)(state[0xc5] & 0x80); key(Keyboard::Tilde ) = (bool)(state[0x29] & 0x80); key(Keyboard::Num1) = (bool)(state[0x02] & 0x80); key(Keyboard::Num2) = (bool)(state[0x03] & 0x80); key(Keyboard::Num3) = (bool)(state[0x04] & 0x80); key(Keyboard::Num4) = (bool)(state[0x05] & 0x80); key(Keyboard::Num5) = (bool)(state[0x06] & 0x80); key(Keyboard::Num6) = (bool)(state[0x07] & 0x80); key(Keyboard::Num7) = (bool)(state[0x08] & 0x80); key(Keyboard::Num8) = (bool)(state[0x09] & 0x80); key(Keyboard::Num9) = (bool)(state[0x0a] & 0x80); key(Keyboard::Num0) = (bool)(state[0x0b] & 0x80); key(Keyboard::Dash ) = (bool)(state[0x0c] & 0x80); key(Keyboard::Equal ) = (bool)(state[0x0d] & 0x80); key(Keyboard::Backspace) = (bool)(state[0x0e] & 0x80); key(Keyboard::Insert ) = (bool)(state[0xd2] & 0x80); key(Keyboard::Delete ) = (bool)(state[0xd3] & 0x80); key(Keyboard::Home ) = (bool)(state[0xc7] & 0x80); key(Keyboard::End ) = (bool)(state[0xcf] & 0x80); key(Keyboard::PageUp ) = (bool)(state[0xc9] & 0x80); key(Keyboard::PageDown) = (bool)(state[0xd1] & 0x80); key(Keyboard::A) = (bool)(state[0x1e] & 0x80); key(Keyboard::B) = (bool)(state[0x30] & 0x80); key(Keyboard::C) = (bool)(state[0x2e] & 0x80); key(Keyboard::D) = (bool)(state[0x20] & 0x80); key(Keyboard::E) = (bool)(state[0x12] & 0x80); key(Keyboard::F) = (bool)(state[0x21] & 0x80); key(Keyboard::G) = (bool)(state[0x22] & 0x80); key(Keyboard::H) = (bool)(state[0x23] & 0x80); key(Keyboard::I) = (bool)(state[0x17] & 0x80); key(Keyboard::J) = (bool)(state[0x24] & 0x80); key(Keyboard::K) = (bool)(state[0x25] & 0x80); key(Keyboard::L) = (bool)(state[0x26] & 0x80); key(Keyboard::M) = (bool)(state[0x32] & 0x80); key(Keyboard::N) = (bool)(state[0x31] & 0x80); key(Keyboard::O) = (bool)(state[0x18] & 0x80); key(Keyboard::P) = (bool)(state[0x19] & 0x80); key(Keyboard::Q) = (bool)(state[0x10] & 0x80); key(Keyboard::R) = (bool)(state[0x13] & 0x80); key(Keyboard::S) = (bool)(state[0x1f] & 0x80); key(Keyboard::T) = (bool)(state[0x14] & 0x80); key(Keyboard::U) = (bool)(state[0x16] & 0x80); key(Keyboard::V) = (bool)(state[0x2f] & 0x80); key(Keyboard::W) = (bool)(state[0x11] & 0x80); key(Keyboard::X) = (bool)(state[0x2d] & 0x80); key(Keyboard::Y) = (bool)(state[0x15] & 0x80); key(Keyboard::Z) = (bool)(state[0x2c] & 0x80); key(Keyboard::LeftBracket ) = (bool)(state[0x1a] & 0x80); key(Keyboard::RightBracket) = (bool)(state[0x1b] & 0x80); key(Keyboard::Backslash ) = (bool)(state[0x2b] & 0x80); key(Keyboard::Semicolon ) = (bool)(state[0x27] & 0x80); key(Keyboard::Apostrophe ) = (bool)(state[0x28] & 0x80); key(Keyboard::Comma ) = (bool)(state[0x33] & 0x80); key(Keyboard::Period ) = (bool)(state[0x34] & 0x80); key(Keyboard::Slash ) = (bool)(state[0x35] & 0x80); key(Keyboard::Keypad1) = (bool)(state[0x4f] & 0x80); key(Keyboard::Keypad2) = (bool)(state[0x50] & 0x80); key(Keyboard::Keypad3) = (bool)(state[0x51] & 0x80); key(Keyboard::Keypad4) = (bool)(state[0x4b] & 0x80); key(Keyboard::Keypad5) = (bool)(state[0x4c] & 0x80); key(Keyboard::Keypad6) = (bool)(state[0x4d] & 0x80); key(Keyboard::Keypad7) = (bool)(state[0x47] & 0x80); key(Keyboard::Keypad8) = (bool)(state[0x48] & 0x80); key(Keyboard::Keypad9) = (bool)(state[0x49] & 0x80); key(Keyboard::Keypad0) = (bool)(state[0x52] & 0x80); key(Keyboard::Point ) = (bool)(state[0x53] & 0x80); key(Keyboard::Add ) = (bool)(state[0x4e] & 0x80); key(Keyboard::Subtract) = (bool)(state[0x4a] & 0x80); key(Keyboard::Multiply) = (bool)(state[0x37] & 0x80); key(Keyboard::Divide ) = (bool)(state[0xb5] & 0x80); key(Keyboard::Enter ) = (bool)(state[0x9c] & 0x80); key(Keyboard::NumLock ) = (bool)(state[0x45] & 0x80); key(Keyboard::CapsLock) = (bool)(state[0x3a] & 0x80); key(Keyboard::Up ) = (bool)(state[0xc8] & 0x80); key(Keyboard::Down ) = (bool)(state[0xd0] & 0x80); key(Keyboard::Left ) = (bool)(state[0xcb] & 0x80); key(Keyboard::Right) = (bool)(state[0xcd] & 0x80); key(Keyboard::Tab ) = (bool)(state[0x0f] & 0x80); key(Keyboard::Return ) = (bool)(state[0x1c] & 0x80); key(Keyboard::Spacebar) = (bool)(state[0x39] & 0x80); key(Keyboard::Menu ) = (bool)(state[0xdd] & 0x80); key(Keyboard::Shift ) = (bool)(state[0x2a] & 0x80) || (bool)(state[0x36] & 0x80); key(Keyboard::Control) = (bool)(state[0x1d] & 0x80) || (bool)(state[0x9d] & 0x80); key(Keyboard::Alt ) = (bool)(state[0x38] & 0x80) || (bool)(state[0xb8] & 0x80); key(Keyboard::Super ) = (bool)(state[0xdb] & 0x80) || (bool)(state[0xdc] & 0x80); #undef key } //===== //Mouse //===== if(device.mouse) { DIMOUSESTATE2 state; if(FAILED(device.mouse->GetDeviceState(sizeof(DIMOUSESTATE2), (void*)&state))) { device.mouse->Acquire(); if(FAILED(device.mouse->GetDeviceState(sizeof(DIMOUSESTATE2), (void*)&state))) { memset(&state, 0, sizeof(DIMOUSESTATE2)); } } table[mouse(0).axis(0)] = state.lX; table[mouse(0).axis(1)] = state.lY; table[mouse(0).axis(2)] = state.lZ / WHEEL_DELTA; for(unsigned n = 0; n < Mouse::Buttons; n++) { table[mouse(0).button(n)] = (bool)state.rgbButtons[n]; } //on Windows, 0 = left, 1 = right, 2 = middle //swap middle and right buttons for consistency with Linux int16_t temp = table[mouse(0).button(1)]; table[mouse(0).button(1)] = table[mouse(0).button(2)]; table[mouse(0).button(2)] = temp; } //========= //Joypad(s) //========= for(unsigned i = 0; i < Joypad::Count; i++) { if(!device.gamepad[i]) continue; if(FAILED(device.gamepad[i]->Poll())) { device.gamepad[i]->Acquire(); continue; } DIJOYSTATE2 state; device.gamepad[i]->GetDeviceState(sizeof(DIJOYSTATE2), &state); //POV hats for(unsigned n = 0; n < min((unsigned)Joypad::Hats, 4); n++) { //POV value is in clockwise-hundredth degree units. unsigned pov = state.rgdwPOV[n]; //some drivers report a centered POV hat as -1U, others as 65535U. //>= 36000 will match both, as well as invalid ranges. if(pov < 36000) { if(pov >= 31500 || pov <= 4500) table[joypad(i).hat(n)] |= Joypad::HatUp; if(pov >= 4500 && pov <= 13500) table[joypad(i).hat(n)] |= Joypad::HatRight; if(pov >= 13500 && pov <= 22500) table[joypad(i).hat(n)] |= Joypad::HatDown; if(pov >= 22500 && pov <= 31500) table[joypad(i).hat(n)] |= Joypad::HatLeft; } } //axes table[joypad(i).axis(0)] = state.lX; table[joypad(i).axis(1)] = state.lY; table[joypad(i).axis(2)] = state.lZ; table[joypad(i).axis(3)] = state.lRx; table[joypad(i).axis(4)] = state.lRy; table[joypad(i).axis(5)] = state.lRz; //buttons for(unsigned n = 0; n < min((unsigned)Joypad::Buttons, 128); n++) { table[joypad(i).button(n)] = (bool)state.rgbButtons[n]; } } return true; } bool init_joypad(const DIDEVICEINSTANCE* instance) { unsigned n; for(n = 0; n < Joypad::Count; n++) { if(!device.gamepad[n]) break; } if(n >= Joypad::Count) return DIENUM_STOP; if(FAILED(device.context->CreateDevice(instance->guidInstance, &device.gamepad[n], 0))) { return DIENUM_CONTINUE; //continue and try next gamepad } device.gamepad[n]->SetDataFormat(&c_dfDIJoystick2); device.gamepad[n]->SetCooperativeLevel(settings.handle, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND); device.gamepad[n]->EnumObjects(DI_EnumJoypadAxesCallback, (void*)this, DIDFT_ABSAXIS); return DIENUM_CONTINUE; } bool init_axis(const DIDEVICEOBJECTINSTANCE* instance) { signed n; for(n = Joypad::Count - 1; n >= 0; n--) { if(device.gamepad[n]) break; } if(n < 0) return DIENUM_STOP; DIPROPRANGE range; range.diph.dwSize = sizeof(DIPROPRANGE); range.diph.dwHeaderSize = sizeof(DIPROPHEADER); range.diph.dwHow = DIPH_BYID; range.diph.dwObj = instance->dwType; range.lMin = -32768; range.lMax = +32767; device.gamepad[n]->SetProperty(DIPROP_RANGE, &range.diph); return DIENUM_CONTINUE; } bool init() { device.context = 0; device.keyboard = 0; device.mouse = 0; for(unsigned i = 0; i < Joypad::Count; i++) device.gamepad[i] = 0; device.mouseacquired = false; DirectInput8Create(GetModuleHandle(0), 0x0800, IID_IDirectInput8, (void**)&device.context, 0); device.context->CreateDevice(GUID_SysKeyboard, &device.keyboard, 0); device.keyboard->SetDataFormat(&c_dfDIKeyboard); device.keyboard->SetCooperativeLevel(settings.handle, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND); device.keyboard->Acquire(); device.context->CreateDevice(GUID_SysMouse, &device.mouse, 0); device.mouse->SetDataFormat(&c_dfDIMouse2); HRESULT hr = device.mouse->SetCooperativeLevel(settings.handle, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND); device.mouse->Acquire(); device.context->EnumDevices(DI8DEVCLASS_GAMECTRL, DI_EnumJoypadsCallback, (void*)this, DIEDFL_ATTACHEDONLY); return true; } void term() { if(device.keyboard) { device.keyboard->Unacquire(); device.keyboard->Release(); device.keyboard = 0; } if(device.mouse) { device.mouse->Unacquire(); device.mouse->Release(); device.mouse = 0; } for(unsigned i = 0; i < Joypad::Count; i++) { if(device.gamepad[i]) { device.gamepad[i]->Unacquire(); device.gamepad[i]->Release(); device.gamepad[i] = 0; } } if(device.context) { device.context->Release(); device.context = 0; } } bool acquire() { if(!device.mouse) return false; if(acquired() == false) { device.mouse->Unacquire(); device.mouse->SetCooperativeLevel(settings.handle, DISCL_EXCLUSIVE | DISCL_FOREGROUND); device.mouse->Acquire(); device.mouseacquired = true; } return true; } bool unacquire() { if(!device.mouse) return false; if(acquired() == true) { device.mouse->Unacquire(); device.mouse->SetCooperativeLevel(settings.handle, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND); device.mouse->Acquire(); device.mouseacquired = false; } return true; } bool acquired() { return device.mouseacquired; } pInputDI() { device.context = 0; device.keyboard = 0; device.mouse = 0; for(unsigned i = 0; i < Joypad::Count; i++) device.gamepad[i] = 0; device.mouseacquired = false; settings.handle = 0; } ~pInputDI() { term(); } }; BOOL CALLBACK DI_EnumJoypadsCallback(const DIDEVICEINSTANCE* instance, void* p) { return ((pInputDI*)p)->init_joypad(instance); } BOOL CALLBACK DI_EnumJoypadAxesCallback(const DIDEVICEOBJECTINSTANCE* instance, void* p) { return ((pInputDI*)p)->init_axis(instance); } DeclareInput(DI) };