#include namespace GameBoy { Cheat cheat; bool Cheat::decode(string code_, unsigned& addr, unsigned& data, unsigned& comp) { static bool initialize = false; static uint8 mapProActionReplay[256], mapGameGenie[256]; if(initialize == false) { initialize = true; for(auto& n : mapProActionReplay) n = ~0; mapProActionReplay['0'] = 0; mapProActionReplay['1'] = 1; mapProActionReplay['2'] = 2; mapProActionReplay['3'] = 3; mapProActionReplay['4'] = 4; mapProActionReplay['5'] = 5; mapProActionReplay['6'] = 6; mapProActionReplay['7'] = 7; mapProActionReplay['8'] = 8; mapProActionReplay['9'] = 9; mapProActionReplay['A'] = 10; mapProActionReplay['B'] = 11; mapProActionReplay['C'] = 12; mapProActionReplay['D'] = 13; mapProActionReplay['E'] = 14; mapProActionReplay['F'] = 15; for(auto& n : mapGameGenie) n = ~0; mapGameGenie['0'] = 0; mapGameGenie['1'] = 1; mapGameGenie['2'] = 2; mapGameGenie['3'] = 3; mapGameGenie['4'] = 4; mapGameGenie['5'] = 5; mapGameGenie['6'] = 6; mapGameGenie['7'] = 7; mapGameGenie['8'] = 8; mapGameGenie['9'] = 9; mapGameGenie['A'] = 10; mapGameGenie['B'] = 11; mapGameGenie['C'] = 12; mapGameGenie['D'] = 13; mapGameGenie['E'] = 14; mapGameGenie['F'] = 15; } string code = code_; code.upper(); unsigned length = code.length(), bits = 0; if(code.match("????:??")) { code = {substr(code, 0, 4), substr(code, 5, 2)}; for(unsigned n = 0; n < 6; n++) if(mapProActionReplay[code[n]] > 15) return false; bits = hex(code); addr = (bits >> 8) & 0xffff; data = (bits >> 0) & 0xff; comp = ~0; return true; } if(code.match("????:??:??")) { code = {substr(code, 0, 4), substr(code, 5, 2), substr(code, 8, 2)}; for(unsigned n = 0; n < 8; n++) if(mapProActionReplay[code[n]] > 15) return false; bits = hex(code); addr = (bits >> 16) & 0xffff; data = (bits >> 8) & 0xff; comp = (bits >> 0) & 0xff; return true; } if(code.match("???" "-" "???")) { code = {substr(code, 0, 3), substr(code, 4, 3)}; for(unsigned n = 0; n < 6; n++) if(mapGameGenie[code[n]] > 15) return false; for(unsigned n = 0; n < 6; n++) bits |= mapGameGenie[code[n]] << (20 - n * 4); addr = (bits >> 0) & 0xffff; data = (bits >> 16) & 0xff; comp = ~0; addr = (((addr >> 4) | (addr << 12)) & 0xffff) ^ 0xf000; return true; } if(code.match("???" "-" "???" "-" "???")) { code = {substr(code, 0, 3), substr(code, 4, 3), substr(code, 8, 1), substr(code, 10, 1)}; for(unsigned n = 0; n < 8; n++) if(mapGameGenie[code[n]] > 15) return false; for(unsigned n = 0; n < 8; n++) bits |= mapGameGenie[code[n]] << (28 - n * 4); addr = (bits >> 8) & 0xffff; data = (bits >> 24) & 0xff; comp = (bits >> 0) & 0xff; addr = (((addr >> 4) | (addr << 12)) & 0xffff) ^ 0xf000; comp = (((comp >> 2) | (comp << 6)) & 0xff) ^ 0xba; return true; } return false; } void Cheat::synchronize() { for(auto& n : override) n = false; for(unsigned n = 0; n < size(); n++) { override[operator[](n).addr] = true; } } }