#include namespace SuperFamicom { ICD2 icd2; #if defined(SFC_SUPERGAMEBOY) #include "platform.cpp" #include "interface.cpp" #include "io.cpp" #include "serialization.cpp" auto ICD2::Enter() -> void { while(true) { if(scheduler.synchronizing()) GameBoy::system.runToSave(); scheduler.synchronize(); icd2.main(); } } auto ICD2::main() -> void { if(r6003 & 0x80) { GameBoy::system.run(); step(GameBoy::system._clocksExecuted); GameBoy::system._clocksExecuted = 0; } else { //DMG halted stream->sample(0.0, 0.0); step(2); //two clocks per audio sample } synchronize(cpu); } auto ICD2::init() -> void { } auto ICD2::load() -> bool { GameBoy::superGameBoy = this; GameBoy::system.load(&gameBoyInterface, GameBoy::System::Model::SuperGameBoy, cartridge.pathID()); return cartridge.loadGameBoy(); } auto ICD2::unload() -> void { GameBoy::system.save(); GameBoy::system.unload(); } auto ICD2::power() -> void { auto frequency = system.colorburst() * 6.0; create(ICD2::Enter, frequency / 5); stream = Emulator::audio.createStream(2, frequency / 10); r6003 = 0x00; r6004 = 0xff; r6005 = 0xff; r6006 = 0xff; r6007 = 0xff; for(auto& r : r7000) r = 0x00; mltReq = 0; for(auto& n : output) n = 0xff; readBank = 0; readAddress = 0; writeBank = 0; writeAddress = 0; packetSize = 0; joypID = 3; joyp15Lock = 0; joyp14Lock = 0; pulseLock = true; GameBoy::system.init(); GameBoy::system.power(); } auto ICD2::reset() -> void { auto frequency = system.colorburst() * 6.0; create(ICD2::Enter, frequency / 5); r6003 = 0x00; r6004 = 0xff; r6005 = 0xff; r6006 = 0xff; r6007 = 0xff; for(auto& r : r7000) r = 0x00; mltReq = 0; for(auto& n : output) n = 0xff; readBank = 0; readAddress = 0; writeBank = 0; writeAddress = 0; packetSize = 0; joypID = 3; joyp15Lock = 0; joyp14Lock = 0; pulseLock = true; GameBoy::system.init(); GameBoy::system.power(); } #endif }