auto System::serialize() -> serializer { serializer s(_serializeSize); uint signature = 0x31545342, version = Info::SerializerVersion; char hash[64], description[512], profile[16]; memcpy(&hash, (const char*)cartridge.sha256(), 64); memset(&description, 0, sizeof description); memset(&profile, 0, sizeof profile); strcpy(profile, Emulator::Profile); s.integer(signature); s.integer(version); s.array(hash); s.array(description); s.array(profile); serializeAll(s); return s; } auto System::unserialize(serializer& s) -> bool { uint signature, version; char hash[64], description[512], profile[16]; s.integer(signature); s.integer(version); s.array(hash); s.array(description); s.array(profile); if(signature != 0x31545342) return false; if(version != Info::SerializerVersion) return false; if(strcmp(profile, Emulator::Profile)) return false; power(); serializeAll(s); return true; } //internal auto System::serialize(serializer& s) -> void { s.integer((uint&)_region); s.integer((uint&)_expansionPort); } auto System::serializeAll(serializer& s) -> void { cartridge.serialize(s); system.serialize(s); random.serialize(s); cpu.serialize(s); smp.serialize(s); ppu.serialize(s); dsp.serialize(s); if(cartridge.hasICD2()) icd2.serialize(s); if(cartridge.hasMCC()) mcc.serialize(s); if(cartridge.hasEvent()) event.serialize(s); if(cartridge.hasSA1()) sa1.serialize(s); if(cartridge.hasSuperFX()) superfx.serialize(s); if(cartridge.hasARMDSP()) armdsp.serialize(s); if(cartridge.hasHitachiDSP()) hitachidsp.serialize(s); if(cartridge.hasNECDSP()) necdsp.serialize(s); if(cartridge.hasEpsonRTC()) epsonrtc.serialize(s); if(cartridge.hasSharpRTC()) sharprtc.serialize(s); if(cartridge.hasSPC7110()) spc7110.serialize(s); if(cartridge.hasSDD1()) sdd1.serialize(s); if(cartridge.hasOBC1()) obc1.serialize(s); if(cartridge.hasMSU1()) msu1.serialize(s); if(cartridge.hasSufamiTurboSlots()) sufamiturboA.serialize(s), sufamiturboB.serialize(s); } //perform dry-run state save: //determines exactly how many bytes are needed to save state for this cartridge, //as amount varies per game (eg different RAM sizes, special chips, etc.) auto System::serializeInit() -> void { serializer s; uint signature = 0, version = 0; char hash[64], profile[16], description[512]; s.integer(signature); s.integer(version); s.array(hash); s.array(profile); s.array(description); serializeAll(s); _serializeSize = s.size(); }