#if defined(Hiro_Menu) auto mMenu::allocate() -> pObject* { return new pMenu(*this); } auto mMenu::destruct() -> void { for(auto& action : state.actions) action->destruct(); mAction::destruct(); } // auto mMenu::action(unsigned position) const -> Action { if(position < actionCount()) return state.actions[position]; return {}; } auto mMenu::actionCount() const -> unsigned { return state.actions.size(); } auto mMenu::actions() const -> vector { vector actions; for(auto& action : state.actions) actions.append(action); return actions; } auto mMenu::append(sAction action) -> type& { state.actions.append(action); action->setParent(this, actionCount() - 1); signal(append, *action); return *this; } auto mMenu::icon() const -> image { return state.icon; } auto mMenu::remove(sAction action) -> type& { signal(remove, *action); state.actions.remove(action->offset()); for(auto n : range(action->offset(), actionCount())) { state.actions[n]->adjustOffset(-1); } action->setParent(); return *this; } auto mMenu::reset() -> type& { while(state.actions) remove(state.actions.last()); return *this; } auto mMenu::setIcon(const image& icon) -> type& { state.icon = icon; signal(setIcon, icon); return *this; } auto mMenu::setParent(mObject* parent, signed offset) -> type& { for(auto n : rrange(state.actions)) state.actions[n]->destruct(); mObject::setParent(parent, offset); for(auto& action : state.actions) action->setParent(this, action->offset()); return *this; } auto mMenu::setText(const string& text) -> type& { state.text = text; signal(setText, text); return *this; } auto mMenu::text() const -> string { return state.text; } #endif