CheatEditor::CheatEditor(TabFrame* parent) : TabFrameItem(parent) { setIcon(Icon::Edit::Replace); setText("Cheat Editor"); layout.setMargin(5); cheatList.append(ListViewColumn().setText("Slot").setForegroundColor({0, 128, 0}).setHorizontalAlignment(1.0)); cheatList.append(ListViewColumn().setText("Code(s)")); cheatList.append(ListViewColumn().setText("Description").setWidth(~0)); for(auto slot : range(Slots)) cheatList.append(ListViewItem().setText(0, 1 + slot)); cheatList.setCheckable(); cheatList.setHeaderVisible(); cheatList.onChange([&] { doChangeSelected(); }); cheatList.onToggle([&](sListViewItem item) { cheats[item->offset()].enabled = item->checked(); synchronizeCodes(); }); codeLabel.setText("Code(s):"); codeValue.onChange([&] { doModify(); }); descriptionLabel.setText("Description:"); descriptionValue.onChange([&] { doModify(); }); findCodesButton.setText("Find Codes ...").onActivate([&] { cheatDatabase->findCodes(); }); resetButton.setText("Reset").onActivate([&] { doReset(); }); eraseButton.setText("Erase").onActivate([&] { doErase(); }); } auto CheatEditor::doChangeSelected() -> void { if(auto item = cheatList.selected()) { auto& cheat = cheats[item->offset()]; codeValue.setEnabled(true).setText(cheat.code); descriptionValue.setEnabled(true).setText(cheat.description); eraseButton.setEnabled(true); } else { codeValue.setEnabled(false).setText(""); descriptionValue.setEnabled(false).setText(""); eraseButton.setEnabled(false); } } auto CheatEditor::doModify() -> void { if(auto item = cheatList.selected()) { auto& cheat = cheats[item->offset()]; cheat.code = codeValue.text(); cheat.description = descriptionValue.text(); doRefresh(); synchronizeCodes(); } } auto CheatEditor::doRefresh() -> void { for(auto slot : range(Slots)) { auto& cheat = cheats[slot]; if(cheat.code || cheat.description) { lstring codes = cheat.code.split("+"); if(codes.size() > 1) codes[0].append("+..."); cheatList.item(slot)->setChecked(cheat.enabled).setText(1, codes[0]).setText(2, cheat.description); } else { cheatList.item(slot)->setChecked(false).setText(1, "").setText(2, "(empty)"); } } cheatList.resizeColumns(); } auto CheatEditor::doReset(bool force) -> void { if(force || MessageDialog().setParent(*toolsManager).setText("Permanently erase all slots?").question() == 0) { for(auto& cheat : cheats) { cheat.enabled = false; cheat.code = ""; cheat.description = ""; } cheatList.setSelected(false); doChangeSelected(); doRefresh(); synchronizeCodes(); } } auto CheatEditor::doErase() -> void { if(auto item = cheatList.selected()) { auto& cheat = cheats[item->offset()]; cheat.enabled = false; cheat.code = ""; cheat.description = ""; codeValue.setText(""); descriptionValue.setText(""); doRefresh(); synchronizeCodes(); } } auto CheatEditor::synchronizeCodes() -> void { if(!emulator) return; lstring codes; for(auto& cheat : cheats) { if(!cheat.enabled || !cheat.code) continue; codes.append(cheat.code); } emulator->cheatSet(codes); } //returns true if code was added //returns false if there are no more free slots for additional codes auto CheatEditor::addCode(const string& code, const string& description, bool enabled) -> bool { for(auto& cheat : cheats) { if(cheat.code || cheat.description) continue; cheat.enabled = enabled; cheat.code = code; cheat.description = description; return true; } return false; } auto CheatEditor::loadCheats() -> void { doReset(true); auto contents = string::read({program->folderPaths[0], "cheats.bml"}); auto document = BML::unserialize(contents); for(auto cheat : document["cartridge"].find("cheat")) { if(!addCode(cheat["code"].text(), cheat["description"].text(), (bool)cheat["enabled"])) break; } doRefresh(); synchronizeCodes(); } auto CheatEditor::saveCheats() -> void { if(!emulator) return; string document = {"cartridge sha256:", emulator->sha256(), "\n"}; unsigned count = 0; for(auto& cheat : cheats) { if(!cheat.code && !cheat.description) continue; document.append(" cheat", cheat.enabled ? " enabled" : "", "\n"); document.append(" description:", cheat.description, "\n"); document.append(" code:", cheat.code, "\n"); count++; } if(count) { file::write({program->folderPaths[0], "cheats.bml"}, document); } else { file::remove({program->folderPaths[0], "cheats.bml"}); } doReset(true); }