#include namespace PCEngine { System system; Scheduler scheduler; Cheat cheat; #include "serialization.cpp" auto System::run() -> void { if(scheduler.enter() == Scheduler::Event::Frame) vce.refresh(); } auto System::runToSave() -> void { scheduler.synchronize(cpu); scheduler.synchronize(vce); scheduler.synchronize(vdc0); scheduler.synchronize(vdc1); scheduler.synchronize(psg); } auto System::load(Emulator::Interface* interface, Model model) -> bool { information = {}; information.model = model; if(auto fp = platform->open(ID::System, "manifest.bml", File::Read, File::Required)) { information.manifest = fp->reads(); } else return false; auto document = BML::unserialize(information.manifest); if(!cartridge.load()) return false; cpu.load(); serializeInit(); this->interface = interface; information.colorburst = Emulator::Constants::Colorburst::NTSC; return information.loaded = true; } auto System::save() -> void { cartridge.save(); cpu.save(); } auto System::unload() -> void { cpu.peripherals.reset(); controllerPort.unload(); cartridge.unload(); } auto System::power() -> void { Emulator::video.reset(); Emulator::video.setInterface(interface); Emulator::video.setPalette(); Emulator::audio.reset(); Emulator::audio.setInterface(interface); scheduler.reset(); cartridge.power(); cpu.power(); vce.power(); vpc.power(); vdc0.power(); vdc1.power(); psg.power(); scheduler.primary(cpu); controllerPort.power(); controllerPort.connect(settings.controllerPort); } }