//BG attributes: //0x80: 0 = OAM priority, 1 = BG priority //0x40: vertical flip //0x20: horizontal flip //0x08: VRAM bank# //0x07: palette# //OB attributes: //0x80: 0 = OBJ above BG, 1 = BG above OBJ //0x40: vertical flip //0x20: horizontal flip //0x08: VRAM bank# //0x07: palette# auto PPU::cgb_read_tile(bool select, uint x, uint y, uint& attr, uint& data) -> void { uint tmaddr = 0x1800 + (select << 10); tmaddr += (((y >> 3) << 5) + (x >> 3)) & 0x03ff; uint tile = vram[0x0000 + tmaddr]; attr = vram[0x2000 + tmaddr]; uint tdaddr = attr & 0x08 ? 0x2000 : 0x0000; if(status.bg_tiledata_select == 0) { tdaddr += 0x1000 + ((int8)tile << 4); } else { tdaddr += 0x0000 + (tile << 4); } y &= 7; if(attr & 0x40) y ^= 7; tdaddr += y << 1; data = vram[tdaddr++] << 0; data |= vram[tdaddr++] << 8; if(attr & 0x20) data = hflip(data); } auto PPU::cgb_scanline() -> void { px = 0; if(!enabled()) return; const uint Height = (status.ob_size == 0 ? 8 : 16); sprites = 0; //find first ten sprites on this scanline for(uint n = 0; n < 40 * 4; n += 4) { Sprite& s = sprite[sprites]; s.y = oam[n + 0] - 16; s.x = oam[n + 1] - 8; s.tile = oam[n + 2] & ~status.ob_size; s.attr = oam[n + 3]; s.y = status.ly - s.y; if(s.y >= Height) continue; if(s.attr & 0x40) s.y ^= (Height - 1); uint tdaddr = (s.attr & 0x08 ? 0x2000 : 0x0000) + (s.tile << 4) + (s.y << 1); s.data = vram[tdaddr + 0] << 0; s.data |= vram[tdaddr + 1] << 8; if(s.attr & 0x20) s.data = hflip(s.data); if(++sprites == 10) break; } } auto PPU::cgb_run() -> void { ob.color = 0; ob.palette = 0; ob.priority = 0; uint color = 0x7fff; if(enabled()) { cgb_run_bg(); if(status.window_display_enable) cgb_run_window(); if(status.ob_enable) cgb_run_ob(); if(ob.palette == 0) { color = bg.color; } else if(bg.palette == 0) { color = ob.color; } else if(status.bg_enable == 0) { color = ob.color; } else if(bg.priority) { color = bg.color; } else if(ob.priority) { color = ob.color; } else { color = bg.color; } } uint32* output = screen + status.ly * 160 + px++; *output = color; } auto PPU::cgb_run_bg() -> void { uint scrolly = (status.ly + status.scy) & 255; uint scrollx = (px + status.scx) & 255; uint tx = scrollx & 7; if(tx == 0 || px == 0) cgb_read_tile(status.bg_tilemap_select, scrollx, scrolly, background.attr, background.data); uint index = 0; index |= (background.data & (0x0080 >> tx)) ? 1 : 0; index |= (background.data & (0x8000 >> tx)) ? 2 : 0; uint palette = ((background.attr & 0x07) << 2) + index; uint color = 0; color |= bgpd[(palette << 1) + 0] << 0; color |= bgpd[(palette << 1) + 1] << 8; color &= 0x7fff; bg.color = color; bg.palette = index; bg.priority = background.attr & 0x80; } auto PPU::cgb_run_window() -> void { uint scrolly = status.ly - status.wy; uint scrollx = px + 7 - status.wx; if(scrolly >= 144u) return; //also matches underflow (scrolly < 0) if(scrollx >= 160u) return; //also matches underflow (scrollx < 0) uint tx = scrollx & 7; if(tx == 0 || px == 0) cgb_read_tile(status.window_tilemap_select, scrollx, scrolly, window.attr, window.data); uint index = 0; index |= (window.data & (0x0080 >> tx)) ? 1 : 0; index |= (window.data & (0x8000 >> tx)) ? 2 : 0; uint palette = ((window.attr & 0x07) << 2) + index; uint color = 0; color |= bgpd[(palette << 1) + 0] << 0; color |= bgpd[(palette << 1) + 1] << 8; color &= 0x7fff; bg.color = color; bg.palette = index; bg.priority = window.attr & 0x80; } auto PPU::cgb_run_ob() -> void { //render backwards, so that first sprite has priority for(int n = sprites - 1; n >= 0; n--) { Sprite& s = sprite[n]; int tx = px - s.x; if(tx < 0 || tx > 7) continue; uint index = 0; index |= (s.data & (0x0080 >> tx)) ? 1 : 0; index |= (s.data & (0x8000 >> tx)) ? 2 : 0; if(index == 0) continue; uint palette = ((s.attr & 0x07) << 2) + index; uint color = 0; color |= obpd[(palette << 1) + 0] << 0; color |= obpd[(palette << 1) + 1] << 8; color &= 0x7fff; ob.color = color; ob.palette = index; ob.priority = !(s.attr & 0x80); } }