Icarus::Icarus() { database.famicom = BML::unserialize(string::read(locate("Database/Famicom.bml"))); database.superFamicom = BML::unserialize(string::read(locate("Database/Super Famicom.bml"))); database.masterSystem = BML::unserialize(string::read(locate("Database/Master System.bml"))); database.megaDrive = BML::unserialize(string::read(locate("Database/Mega Drive.bml"))); database.gameBoy = BML::unserialize(string::read(locate("Database/Game Boy.bml"))); database.gameBoyColor = BML::unserialize(string::read(locate("Database/Game Boy Color.bml"))); database.gameBoyAdvance = BML::unserialize(string::read(locate("Database/Game Boy Advance.bml"))); database.gameGear = BML::unserialize(string::read(locate("Database/Game Gear.bml"))); database.wonderSwan = BML::unserialize(string::read(locate("Database/WonderSwan.bml"))); database.wonderSwanColor = BML::unserialize(string::read(locate("Database/WonderSwan Color.bml"))); database.bsMemory = BML::unserialize(string::read(locate("Database/BS Memory.bml"))); database.sufamiTurbo = BML::unserialize(string::read(locate("Database/Sufami Turbo.bml"))); } auto Icarus::error() const -> string { return errorMessage; } auto Icarus::success(string location) -> string { errorMessage = ""; return location; } auto Icarus::failure(string message) -> string { errorMessage = message; return {}; } auto Icarus::manifest(string location) -> string { location.transform("\\", "/").trimRight("/").append("/"); if(!directory::exists(location)) return ""; auto type = Location::suffix(location).downcase(); if(type == ".fc") return famicomManifest(location); if(type == ".sfc") return superFamicomManifest(location); if(type == ".ms") return masterSystemManifest(location); if(type == ".md") return megaDriveManifest(location); if(type == ".gb") return gameBoyManifest(location); if(type == ".gbc") return gameBoyColorManifest(location); if(type == ".gba") return gameBoyAdvanceManifest(location); if(type == ".gg") return gameGearManifest(location); if(type == ".ws") return wonderSwanManifest(location); if(type == ".wsc") return wonderSwanColorManifest(location); if(type == ".bs") return bsMemoryManifest(location); if(type == ".st") return sufamiTurboManifest(location); return ""; } auto Icarus::import(string location) -> string { location.transform("\\", "/").trimRight("/"); if(!file::exists(location)) return failure("file does not exist"); if(!file::readable(location)) return failure("file is unreadable"); auto name = Location::prefix(location); auto type = Location::suffix(location).downcase(); if(!name || !type) return failure("invalid file name"); auto buffer = file::read(location); if(!buffer) return failure("file is empty"); if(type == ".zip") { Decode::ZIP zip; if(!zip.open(location)) return failure("ZIP archive is invalid"); if(!zip.file) return failure("ZIP archive is empty"); name = Location::prefix(zip.file[0].name); type = Location::suffix(zip.file[0].name).downcase(); buffer = zip.extract(zip.file[0]); } if(type == ".fc" || type == ".nes") return famicomImport(buffer, location); if(type == ".sfc" || type == ".smc") return superFamicomImport(buffer, location); if(type == ".ms" || type == ".sms") return masterSystemImport(buffer, location); if(type == ".md" || type == ".smd" || type == ".gen") return megaDriveImport(buffer, location); if(type == ".gb") return gameBoyImport(buffer, location); if(type == ".gbc") return gameBoyColorImport(buffer, location); if(type == ".gba") return gameBoyAdvanceImport(buffer, location); if(type == ".gg") return gameGearImport(buffer, location); if(type == ".ws") return wonderSwanImport(buffer, location); if(type == ".wsc") return wonderSwanColorImport(buffer, location); if(type == ".bs") return bsMemoryImport(buffer, location); if(type == ".st") return sufamiTurboImport(buffer, location); return failure("unrecognized file extension"); } auto Icarus::concatenate(vector& output, string location) -> void { if(auto input = file::read(location)) { auto size = output.size(); output.resize(size + input.size()); memory::copy(output.data() + size, input.data(), input.size()); } }