struct System { enum class Region : uint { NTSC, PAL }; inline auto loaded() const -> bool { return information.loaded; } inline auto region() const -> Region { return information.region; } inline auto colorburst() const -> double { return information.colorburst; } auto run() -> void; auto runToSave() -> void; auto init() -> void; auto term() -> void; auto load(Emulator::Interface*) -> bool; auto save() -> void; auto unload() -> void; auto power() -> void; //video.cpp auto configureVideoPalette() -> void; auto configureVideoEffects() -> void; //serialization.cpp auto serialize() -> serializer; auto unserialize(serializer&) -> bool; private: Emulator::Interface* interface = nullptr; struct Information { string manifest; bool loaded = false; Region region = Region::NTSC; double colorburst = Emulator::Constants::Colorburst::NTSC; } information; uint serializeSize = 0; auto serialize(serializer&) -> void; auto serializeAll(serializer&) -> void; auto serializeInit() -> void; friend class Cartridge; }; struct Peripherals { auto unload() -> void; auto reset() -> void; auto connect(uint port, uint device) -> void; Controller* controllerPort1 = nullptr; Controller* controllerPort2 = nullptr; Expansion* expansionPort = nullptr; }; struct Random { auto seed(uint seed) -> void; auto operator()(uint result) -> uint; auto serialize(serializer& s) -> void; private: uint iter = 0; }; extern System system; extern Peripherals peripherals; extern Random random; auto Region::NTSC() -> bool { return system.region() == System::Region::NTSC; } auto Region::PAL() -> bool { return system.region() == System::Region::PAL; }