#include namespace SuperFamicom { #include "interface/interface.cpp" #include "mmio/mmio.cpp" #include "serialization.cpp" ICD2 icd2; auto ICD2::Enter() -> void { icd2.enter(); } auto ICD2::enter() -> void { while(true) { if(scheduler.sync == Scheduler::SynchronizeMode::All) { GameBoy::system.runtosave(); scheduler.exit(Scheduler::ExitReason::SynchronizeEvent); } if(r6003 & 0x80) { GameBoy::system.run(); step(GameBoy::system.clocks_executed); GameBoy::system.clocks_executed = 0; } else { //DMG halted audio.coprocessor_sample(0x0000, 0x0000); step(1); } synchronize_cpu(); } } auto ICD2::init() -> void { } auto ICD2::load() -> void { bind = GameBoy::interface->bind; hook = GameBoy::interface->hook; GameBoy::interface->bind = this; GameBoy::interface->hook = this; } auto ICD2::unload() -> void { GameBoy::interface->bind = bind; GameBoy::interface->hook = hook; } auto ICD2::power() -> void { audio.coprocessor_enable(true); audio.coprocessor_frequency(2 * 1024 * 1024); } auto ICD2::reset() -> void { create(ICD2::Enter, cpu.frequency / 5); r6003 = 0x00; r6004 = 0xff; r6005 = 0xff; r6006 = 0xff; r6007 = 0xff; for(auto& r : r7000) r = 0x00; mlt_req = 0; for(auto& n : output) n = 0xff; read_bank = 0; read_addr = 0; write_bank = 0; write_addr = 0; packetsize = 0; joyp_id = 3; joyp15lock = 0; joyp14lock = 0; pulselock = true; GameBoy::video.generate_palette(Emulator::Interface::PaletteMode::Literal); GameBoy::system.init(); GameBoy::system.power(); } }