#include #define PPU_CPP namespace SuperFamicom { PPU ppu; #include "background/background.cpp" #include "mmio/mmio.cpp" #include "screen/screen.cpp" #include "sprite/sprite.cpp" #include "window/window.cpp" #include "serialization.cpp" void PPU::step(unsigned clocks) { clock += clocks; } void PPU::synchronize_cpu() { if(CPU::Threaded == true) { if(clock >= 0 && scheduler.sync != Scheduler::SynchronizeMode::All) co_switch(cpu.thread); } else { while(clock >= 0) cpu.enter(); } } void PPU::Enter() { ppu.enter(); } void PPU::enter() { while(true) { if(scheduler.sync == Scheduler::SynchronizeMode::All) { scheduler.exit(Scheduler::ExitReason::SynchronizeEvent); } scanline(); add_clocks(28); bg1.begin(); bg2.begin(); bg3.begin(); bg4.begin(); if(vcounter() <= 239) { for(signed pixel = -7; pixel <= 255; pixel++) { bg1.run(1); bg2.run(1); bg3.run(1); bg4.run(1); add_clocks(2); bg1.run(0); bg2.run(0); bg3.run(0); bg4.run(0); if(pixel >= 0) { sprite.run(); window.run(); screen.run(); } add_clocks(2); } add_clocks(14); sprite.tilefetch(); } else { add_clocks(1052 + 14 + 136); } add_clocks(lineclocks() - 28 - 1052 - 14 - 136); } } void PPU::add_clocks(unsigned clocks) { clocks >>= 1; while(clocks--) { tick(2); step(2); synchronize_cpu(); } } void PPU::enable() { function reader = { &PPU::mmio_read, (PPU*)&ppu }; function writer = { &PPU::mmio_write, (PPU*)&ppu }; bus.map(reader, writer, 0x00, 0x3f, 0x2100, 0x213f); bus.map(reader, writer, 0x80, 0xbf, 0x2100, 0x213f); } void PPU::power() { ppu1_version = config.ppu1.version; ppu2_version = config.ppu2.version; for(auto &n : vram) n = random(0x00); for(auto &n : oam) n = random(0x00); for(auto &n : cgram) n = random(0x00); } void PPU::reset() { create(Enter, system.cpu_frequency()); PPUcounter::reset(); memset(surface, 0, 512 * 512 * sizeof(uint32)); mmio_reset(); bg1.reset(); bg2.reset(); bg3.reset(); bg4.reset(); sprite.reset(); window.reset(); screen.reset(); frame(); } void PPU::scanline() { if(vcounter() == 0) { frame(); bg1.frame(); bg2.frame(); bg3.frame(); bg4.frame(); } bg1.scanline(); bg2.scanline(); bg3.scanline(); bg4.scanline(); sprite.scanline(); window.scanline(); screen.scanline(); } void PPU::frame() { system.frame(); sprite.frame(); display.interlace = regs.interlace; display.overscan = regs.overscan; } PPU::PPU() : bg1(*this, Background::ID::BG1), bg2(*this, Background::ID::BG2), bg3(*this, Background::ID::BG3), bg4(*this, Background::ID::BG4), sprite(*this), window(*this), screen(*this) { surface = new uint32[512 * 512]; output = surface + 16 * 512; } PPU::~PPU() { delete[] surface; } }