#ifndef GB_HPP #define GB_HPP #include #include namespace GameBoy { namespace Info { static const char Name[] = "bgb"; static const unsigned SerializerVersion = 4; } } /* bgb - Game Boy, Super Game Boy, and Game Boy Color emulator author: byuu license: GPLv3 project started: 2010-12-27 */ #include namespace GameBoy { struct Thread { cothread_t thread; unsigned frequency; int64_t clock; inline void create(void (*entrypoint)(), unsigned frequency) { if(thread) co_delete(thread); thread = co_create(65536 * sizeof(void*), entrypoint); this->frequency = frequency; clock = 0; } inline void serialize(serializer &s) { s.integer(frequency); s.integer(clock); } inline Thread() : thread(nullptr) { } inline ~Thread() { if(thread) co_delete(thread); } }; #include #include #include #include #include #include #include #include #include }; #endif