#pragma once #include namespace nall { template inline auto uclamp(const uintmax_t x) -> uintmax_t { enum : uintmax_t { b = 1ull << (bits - 1), y = b * 2 - 1 }; return y + ((x - y) & -(x < y)); //min(x, y); } template inline auto uclip(const uintmax_t x) -> uintmax_t { enum : uintmax_t { b = 1ull << (bits - 1), m = b * 2 - 1 }; return (x & m); } template inline auto sclamp(const intmax_t x) -> intmax_t { enum : intmax_t { b = 1ull << (bits - 1), m = b - 1 }; return (x > m) ? m : (x < -b) ? -b : x; } template inline auto sclip(const intmax_t x) -> intmax_t { enum : uintmax_t { b = 1ull << (bits - 1), m = b * 2 - 1 }; return ((x & m) ^ b) - b; } namespace bit { constexpr inline auto mask(const char* s, uintmax_t sum = 0) -> uintmax_t { return ( *s == '0' || *s == '1' ? mask(s + 1, (sum << 1) | 1) : *s == ' ' || *s == '_' ? mask(s + 1, sum) : *s ? mask(s + 1, sum << 1) : sum ); } constexpr inline auto test(const char* s, uintmax_t sum = 0) -> uintmax_t { return ( *s == '0' || *s == '1' ? test(s + 1, (sum << 1) | (*s - '0')) : *s == ' ' || *s == '_' ? test(s + 1, sum) : *s ? test(s + 1, sum << 1) : sum ); } //lowest(0b1110) == 0b0010 constexpr inline auto lowest(const uintmax_t x) -> uintmax_t { return x & -x; } //clear_lowest(0b1110) == 0b1100 constexpr inline auto clear_lowest(const uintmax_t x) -> uintmax_t { return x & (x - 1); } //set_lowest(0b0101) == 0b0111 constexpr inline auto set_lowest(const uintmax_t x) -> uintmax_t { return x | (x + 1); } //count number of bits set in a byte inline auto count(uintmax_t x) -> unsigned { unsigned count = 0; do count += x & 1; while(x >>= 1); return count; } //return index of the first bit set (or zero of no bits are set) //first(0b1000) == 3 inline auto first(uintmax_t x) -> unsigned { unsigned first = 0; while(x) { if(x & 1) break; x >>= 1; first++; } return first; } //round up to next highest single bit: //round(15) == 16, round(16) == 16, round(17) == 32 inline auto round(uintmax_t x) -> uintmax_t { if((x & (x - 1)) == 0) return x; while(x & (x - 1)) x &= x - 1; return x << 1; } } }