enum { A, F, AF, B, C, BC, D, E, DE, H, L, HL, SP, PC, }; enum { ZF, NF, HF, CF, }; //register base class //the idea here is to have all registers derive from a single base class. //this allows construction of opcodes that can take any register as input or output, //despite the fact that behind-the-scenes, special handling is done for eg: F, AF, HL, etc. //registers can also be chained together: eg af = 0x0000 writes both a and f. struct Register { virtual operator unsigned() const = 0; virtual unsigned operator=(unsigned x) = 0; Register& operator=(const Register &x) { operator=((unsigned)x); return *this; } unsigned operator++(int) { unsigned r = *this; operator=(*this + 1); return r; } unsigned operator--(int) { unsigned r = *this; operator=(*this - 1); return r; } unsigned operator++() { return operator=(*this + 1); } unsigned operator--() { return operator=(*this - 1); } unsigned operator |=(unsigned x) { return operator=(*this | x); } unsigned operator ^=(unsigned x) { return operator=(*this ^ x); } unsigned operator &=(unsigned x) { return operator=(*this & x); } unsigned operator<<=(unsigned x) { return operator=(*this << x); } unsigned operator>>=(unsigned x) { return operator=(*this >> x); } unsigned operator +=(unsigned x) { return operator=(*this + x); } unsigned operator -=(unsigned x) { return operator=(*this - x); } unsigned operator *=(unsigned x) { return operator=(*this * x); } unsigned operator /=(unsigned x) { return operator=(*this / x); } unsigned operator %=(unsigned x) { return operator=(*this % x); } }; struct Register8 : Register { uint8 data; operator unsigned() const { return data; } unsigned operator=(unsigned x) { return data = x; } }; struct RegisterF : Register { bool z, n, h, c; operator unsigned() const { return (z << 7) | (n << 6) | (h << 5) | (c << 4); } unsigned operator=(unsigned x) { z = x & 0x80; n = x & 0x40; h = x & 0x20; c = x & 0x10; return *this; } bool& operator[](unsigned r) { static bool* table[] = { &z, &n, &h, &c }; return *table[r]; } }; struct Register16 : Register { uint16 data; operator unsigned() const { return data; } unsigned operator=(unsigned x) { return data = x; } }; struct RegisterAF : Register { Register8 &hi; RegisterF &lo; operator unsigned() const { return (hi << 8) | (lo << 0); } unsigned operator=(unsigned x) { hi = x >> 8; lo = x >> 0; return *this; } RegisterAF(Register8 &hi, RegisterF &lo) : hi(hi), lo(lo) {} }; struct RegisterW : Register { Register8 &hi, &lo; operator unsigned() const { return (hi << 8) | (lo << 0); } unsigned operator=(unsigned x) { hi = x >> 8; lo = x >> 0; return *this; } RegisterW(Register8 &hi, Register8 &lo) : hi(hi), lo(lo) {} }; struct Registers { Register8 a; RegisterF f; RegisterAF af; Register8 b; Register8 c; RegisterW bc; Register8 d; Register8 e; RegisterW de; Register8 h; Register8 l; RegisterW hl; Register16 sp; Register16 pc; Register& operator[](unsigned r) { static Register* table[] = { &a, &f, &af, &b, &c, &bc, &d, &e, &de, &h, &l, &hl, &sp, &pc }; return *table[r]; } Registers() : af(a, f), bc(b, c), de(d, e), hl(h, l) {} } r;