#include #include #include #include #include #include "keyboard/xlib.cpp" #include "mouse/xlib.cpp" struct InputXlib : Input { InputXlib() : _keyboard(*this), _mouse(*this) { initialize(); } ~InputXlib() { terminate(); } auto driver() -> string override { return "Xlib"; } auto ready() -> bool override { return _ready; } auto hasContext() -> bool override { return true; } auto setContext(uintptr context) -> bool override { if(context == this->context()) return true; if(!Input::setContext(context)) return false; return initialize(); } auto acquired() -> bool override { return _mouse.acquired(); } auto acquire() -> bool override { return _mouse.acquire(); } auto release() -> bool override { return _mouse.release(); } auto poll() -> vector> override { vector> devices; _keyboard.poll(devices); _mouse.poll(devices); return devices; } auto rumble(uint64_t id, bool enable) -> bool override { return false; } private: auto initialize() -> bool { terminate(); if(!_context) return false; if(!_keyboard.initialize()) return false; if(!_mouse.initialize(_context)) return false; return _ready = true; } auto terminate() -> void { _ready = false; _keyboard.terminate(); _mouse.terminate(); } bool _ready = false; InputKeyboardXlib _keyboard; InputMouseXlib _mouse; };