#include "opengl/opengl.hpp" #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 struct VideoGLX : Video, OpenGL { ~VideoGLX() { term(); } auto (*glXCreateContextAttribs)(Display*, GLXFBConfig, GLXContext, signed, const signed*) -> GLXContext = nullptr; auto (*glXSwapInterval)(signed) -> signed = nullptr; Display* display = nullptr; signed screen = 0; Window xwindow = 0; Colormap colormap = 0; GLXContext glxcontext = nullptr; GLXWindow glxwindow = 0; struct { signed version_major = 0; signed version_minor = 0; bool doubleBuffer = false; bool isDirect = false; } glx; struct { Window handle = 0; bool synchronize = false; unsigned depth = 24; unsigned filter = 1; //linear string shader; } settings; auto cap(const string& name) -> bool { if(name == Video::Handle) return true; if(name == Video::Synchronize) return true; if(name == Video::Depth) return true; if(name == Video::Filter) return true; if(name == Video::Shader) return true; return false; } auto get(const string& name) -> any { if(name == Video::Handle) return (uintptr_t)settings.handle; if(name == Video::Synchronize) return settings.synchronize; if(name == Video::Depth) return settings.depth; if(name == Video::Filter) return settings.filter; if(name == Video::Shader) return settings.shader; return {}; } auto set(const string& name, const any& value) -> bool { if(name == Video::Handle && value.is()) { settings.handle = value.get(); return true; } if(name == Video::Synchronize && value.is()) { if(settings.synchronize != value.get()) { settings.synchronize = value.get(); if(glXSwapInterval) glXSwapInterval(settings.synchronize); return true; } } if(name == Video::Depth && value.is()) { unsigned depth = value.get(); if(depth > DefaultDepth(display, screen)) return false; switch(depth) { case 24: inputFormat = GL_RGBA8; break; case 30: inputFormat = GL_RGB10_A2; break; default: return false; } settings.depth = depth; return true; } if(name == Video::Filter && value.is()) { settings.filter = value.get(); if(settings.shader.empty()) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST; return true; } if(name == Video::Shader && value.is()) { settings.shader = value.get(); OpenGL::shader(settings.shader); if(settings.shader.empty()) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST; return true; } return false; } auto lock(uint32_t*& data, unsigned& pitch, unsigned width, unsigned height) -> bool { OpenGL::size(width, height); return OpenGL::lock(data, pitch); } auto unlock() -> void { } auto clear() -> void { OpenGL::clear(); if(glx.doubleBuffer) glXSwapBuffers(display, glxwindow); } auto refresh() -> void { //we must ensure that the child window is the same size as the parent window. //unfortunately, we cannot hook the parent window resize event notification, //as we did not create the parent window, nor have any knowledge of the toolkit used. //therefore, inelegant as it may be, we query each window size and resize as needed. XWindowAttributes parent, child; XGetWindowAttributes(display, settings.handle, &parent); XGetWindowAttributes(display, xwindow, &child); if(child.width != parent.width || child.height != parent.height) { XResizeWindow(display, xwindow, parent.width, parent.height); } outputWidth = parent.width, outputHeight = parent.height; OpenGL::refresh(); if(glx.doubleBuffer) glXSwapBuffers(display, glxwindow); } auto init() -> bool { display = XOpenDisplay(0); screen = DefaultScreen(display); glXQueryVersion(display, &glx.version_major, &glx.version_minor); //require GLX 1.2+ API if(glx.version_major < 1 || (glx.version_major == 1 && glx.version_minor < 2)) return false; XWindowAttributes window_attributes; XGetWindowAttributes(display, settings.handle, &window_attributes); //let GLX determine the best Visual to use for GL output; provide a few hints //note: some video drivers will override double buffering attribute signed attributeList[] = { GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_DOUBLEBUFFER, True, GLX_RED_SIZE, (signed)(settings.depth / 3), GLX_GREEN_SIZE, (signed)(settings.depth / 3) + (signed)(settings.depth % 3), GLX_BLUE_SIZE, (signed)(settings.depth / 3), None }; signed fbCount; GLXFBConfig* fbConfig = glXChooseFBConfig(display, screen, attributeList, &fbCount); if(fbCount == 0) return false; XVisualInfo* vi = glXGetVisualFromFBConfig(display, fbConfig[0]); //Window settings.handle has already been realized, most likely with DefaultVisual. //GLX requires that the GL output window has the same Visual as the GLX context. //it is not possible to change the Visual of an already realized (created) window. //therefore a new child window, using the same GLX Visual, must be created and binded to settings.handle. colormap = XCreateColormap(display, RootWindow(display, vi->screen), vi->visual, AllocNone); XSetWindowAttributes attributes; attributes.colormap = colormap; attributes.border_pixel = 0; xwindow = XCreateWindow(display, /* parent = */ settings.handle, /* x = */ 0, /* y = */ 0, window_attributes.width, window_attributes.height, /* border_width = */ 0, vi->depth, InputOutput, vi->visual, CWColormap | CWBorderPixel, &attributes); XSetWindowBackground(display, xwindow, /* color = */ 0); XMapWindow(display, xwindow); XFlush(display); //window must be realized (appear onscreen) before we make the context current while(XPending(display)) { XEvent event; XNextEvent(display, &event); } glxcontext = glXCreateContext(display, vi, /* sharelist = */ 0, /* direct = */ GL_TRUE); glXMakeCurrent(display, glxwindow = xwindow, glxcontext); glXCreateContextAttribs = (GLXContext (*)(Display*, GLXFBConfig, GLXContext, signed, const signed*))glGetProcAddress("glXCreateContextAttribsARB"); glXSwapInterval = (signed (*)(signed))glGetProcAddress("glXSwapIntervalSGI"); if(!glXSwapInterval) glXSwapInterval = (signed (*)(signed))glGetProcAddress("glXSwapIntervalMESA"); if(glXCreateContextAttribs) { signed attributes[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 2, None }; GLXContext context = glXCreateContextAttribs(display, fbConfig[0], nullptr, true, attributes); if(context) { glXMakeCurrent(display, 0, nullptr); glXDestroyContext(display, glxcontext); glXMakeCurrent(display, glxwindow, glxcontext = context); } } if(glXSwapInterval) { glXSwapInterval(settings.synchronize); } //read attributes of frame buffer for later use, as requested attributes from above are not always granted signed value = 0; glXGetConfig(display, vi, GLX_DOUBLEBUFFER, &value); glx.doubleBuffer = value; glx.isDirect = glXIsDirect(display, glxcontext); OpenGL::init(); return true; } auto term() -> void { OpenGL::term(); if(glxcontext) { glXDestroyContext(display, glxcontext); glxcontext = nullptr; } if(xwindow) { XUnmapWindow(display, xwindow); xwindow = 0; } if(colormap) { XFreeColormap(display, colormap); colormap = 0; } if(display) { XCloseDisplay(display); display = nullptr; } } };