#include //LY = 0-153 //Raster = 0-143 //Vblank = 144-153 //LX = 0-455 #define PPU_CPP namespace GameBoy { #include "mmio.cpp" #include "dmg.cpp" #include "cgb.cpp" #include "serialization.cpp" PPU ppu; void PPU::Main() { ppu.main(); } void PPU::main() { while(true) { if(scheduler.sync == Scheduler::SynchronizeMode::All) { scheduler.exit(Scheduler::ExitReason::SynchronizeEvent); } interface->lcdScanline(); //Super Game Boy notification if(status.display_enable && status.ly < 144) { if(status.interrupt_oam) cpu.interrupt_raise(CPU::Interrupt::Stat); add_clocks(92); for(unsigned n = 0; n < 160; n++) { system.cgb() ? cgb_run() : dmg_run(); add_clocks(1); } if(status.interrupt_hblank) cpu.interrupt_raise(CPU::Interrupt::Stat); cpu.hblank(); add_clocks(204); } else { add_clocks(456); } scanline(); } } void PPU::add_clocks(unsigned clocks) { status.lx += clocks; clock += clocks * cpu.frequency; if(clock >= 0 && scheduler.sync != Scheduler::SynchronizeMode::All) { co_switch(scheduler.active_thread = cpu.thread); } } void PPU::scanline() { status.lx = 0; if(++status.ly == 154) frame(); if(status.ly < 144) { system.cgb() ? cgb_scanline() : dmg_scanline(); } if(status.display_enable && status.interrupt_lyc == true) { if(status.ly == status.lyc) cpu.interrupt_raise(CPU::Interrupt::Stat); } if(status.display_enable && status.ly == 144) { cpu.interrupt_raise(CPU::Interrupt::Vblank); if(status.interrupt_vblank) cpu.interrupt_raise(CPU::Interrupt::Stat); } } void PPU::frame() { status.ly = 0; scheduler.exit(Scheduler::ExitReason::FrameEvent); } unsigned PPU::hflip(unsigned data) const { return ((data & 0x8080) >> 7) | ((data & 0x4040) >> 5) | ((data & 0x2020) >> 3) | ((data & 0x1010) >> 1) | ((data & 0x0808) << 1) | ((data & 0x0404) << 3) | ((data & 0x0202) << 5) | ((data & 0x0101) << 7); } void PPU::power() { create(Main, 4 * 1024 * 1024); for(unsigned n = 0x8000; n <= 0x9fff; n++) bus.mmio[n] = this; //VRAM for(unsigned n = 0xfe00; n <= 0xfe9f; n++) bus.mmio[n] = this; //OAM bus.mmio[0xff40] = this; //LCDC bus.mmio[0xff41] = this; //STAT bus.mmio[0xff42] = this; //SCY bus.mmio[0xff43] = this; //SCX bus.mmio[0xff44] = this; //LY bus.mmio[0xff45] = this; //LYC bus.mmio[0xff47] = this; //BGP bus.mmio[0xff48] = this; //OBP0 bus.mmio[0xff49] = this; //OBP1 bus.mmio[0xff4a] = this; //WY bus.mmio[0xff4b] = this; //WX if(system.cgb()) { bus.mmio[0xff4f] = this; //VBK bus.mmio[0xff68] = this; //BGPI bus.mmio[0xff69] = this; //BGPD bus.mmio[0xff6a] = this; //OBPI bus.mmio[0xff6b] = this; //OBPD } for(auto& n : vram) n = 0x00; for(auto& n : oam) n = 0x00; for(auto& n : bgp) n = 0x00; for(auto& n : obp[0]) n = 0x00; for(auto& n : obp[1]) n = 0x00; for(auto& n : bgpd) n = 0x0000; for(auto& n : obpd) n = 0x0000; status.lx = 0; status.display_enable = 0; status.window_tilemap_select = 0; status.window_display_enable = 0; status.bg_tiledata_select = 0; status.bg_tilemap_select = 0; status.ob_size = 0; status.ob_enable = 0; status.bg_enable = 0; status.interrupt_lyc = 0; status.interrupt_oam = 0; status.interrupt_vblank = 0; status.interrupt_hblank = 0; status.scy = 0; status.scx = 0; status.ly = 0; status.lyc = 0; status.wy = 0; status.wx = 0; status.vram_bank = 0; status.bgpi_increment = 0; status.bgpi = 0; status.obpi_increment = 0; status.obpi = 0; for(auto& n : screen) n = 0x0000; bg.color = 0; bg.palette = 0; bg.priority = 0; ob.color = 0; ob.palette = 0; ob.priority = 0; for(auto& s : sprite) { s.x = 0; s.y = 0; s.tile = 0; s.attr = 0; s.data = 0; } sprites = 0; background.attr = 0; background.data = 0; window.attr = 0; window.data = 0; } PPU::PPU() { } }