class LoaderWindow : public Window { Q_OBJECT public: QVBoxLayout *layout; QGridLayout *grid; QLabel *baseLabel; QLineEdit *baseFile; QPushButton *baseBrowse; QPushButton *baseClear; QLabel *slot1Label; QLineEdit *slot1File; QPushButton *slot1Browse; QPushButton *slot1Clear; QLabel *slot2Label; QLineEdit *slot2File; QPushButton *slot2Browse; QPushButton *slot2Clear; QPushButton *load; QPushButton *cancel; void syncUi(); void loadBsxSlottedCartridge(const char*, const char*); void loadBsxCartridge(const char*, const char*); void loadSufamiTurboCartridge(const char*, const char*, const char*); void loadSuperGameBoyCartridge(const char*, const char*); LoaderWindow(); void selectBaseCartridge(const char*); void selectSlot1Cartridge(const char*); void selectSlot2Cartridge(const char*); public slots: void selectBaseCartridge(); void clearBaseCartridge(); void selectSlot1Cartridge(); void clearSlot1Cartridge(); void selectSlot2Cartridge(); void clearSlot2Cartridge(); void onLoad(); private: SNES::Cartridge::Mode mode; void showWindow(const char *title); }; extern LoaderWindow *loaderWindow;