#pragma once #include namespace nall { struct bitvector { bitvector() = default; bitvector(uint size) { resize(size); } bitvector(const bitvector& source) { operator=(source); } bitvector(bitvector&& source) { operator=(move(source)); } ~bitvector() { reset(); } auto operator=(const bitvector& source) -> bitvector& { bits = source.bits; pool = (uint8*)memory::resize(pool, bytes()); memory::copy(pool, source.pool, bytes()); return *this; } auto operator=(bitvector&& source) -> bitvector& { pool = source.pool; bits = source.bits; source.pool = nullptr; source.bits = 0; return *this; } explicit operator bool() const { return bits > 0; } auto empty() const -> bool { return bits == 0; } auto size() const -> uint { return bits; } auto bytes() const -> uint { return (bits + 7) / 8; } auto data() -> uint8* { return pool; } auto data() const -> const uint8* { return pool; } auto reset() -> void { if(pool) free(pool); pool = nullptr; bits = 0; } auto resize(uint size) -> void { uint from = bits; bits = size; for(uint n = size; n < from; n++) clear(n); //on reduce pool = (uint8*)memory::resize(pool, bytes()); for(uint n = from; n < size; n++) clear(n); //on expand } auto get(uint position) const -> bool { return pool[position >> 3] & (0x80 >> (position & 7)); } auto clear() -> void { memory::fill(pool, bytes(), 0x00); } auto set() -> void { memory::fill(pool, bytes(), 0xff); for(uint n = bits; n < bytes() * 8; n++) clear(n); } auto clear(uint position) -> void { pool[position >> 3] &= ~(0x80 >> (position & 7)); } auto set(uint position) -> void { pool[position >> 3] |= (0x80 >> (position & 7)); } auto invert(uint position) -> void { get(position) ? clear(position) : set(position); } auto set(uint position, bool value) -> void { value ? set(position) : clear(position); } struct reference { reference(bitvector& self, uint position) : self(self), position(position) {} operator bool() const { return self.get(position); } auto operator=(bool value) -> reference& { self.set(position, value); return *this; } protected: bitvector& self; uint position; }; auto operator[](uint position) -> reference { return reference(*this, position); } auto operator[](uint position) const -> bool { return get(position); } struct iterator { iterator(bitvector& self, uint position) : self(self), position(position) {} auto operator!=(const iterator& source) const -> bool { return position != source.position; } auto operator++() -> iterator& { position++; return *this; } auto operator*() -> reference { return self.operator[](position); } protected: bitvector& self; uint position; }; auto begin() -> iterator { return iterator(*this, 0); } auto end() -> iterator { return iterator(*this, bits); } protected: uint8* pool = nullptr; uint bits = 0; }; }