auto PPU::Sprite::update(uint addr, uint8 data) -> void { if(addr < 0x0200) { uint n = addr >> 2; addr &= 3; if(addr == 0) { list[n].x = (list[n].x & 0x100) | data; } else if(addr == 1) { list[n].y = data; } else if(addr == 2) { list[n].character = data; } else { //(addr == 3) list[n].vflip = data & 0x80; list[n].hflip = data & 0x40; list[n].priority = (data >> 4) & 3; list[n].palette = (data >> 1) & 7; list[n].nameselect = data & 1; } } else { uint n = (addr & 0x1f) << 2; list[n + 0].x = ((data & 0x01) << 8) | (list[n + 0].x & 0xff); list[n + 0].size = data & 0x02; list[n + 1].x = ((data & 0x04) << 6) | (list[n + 1].x & 0xff); list[n + 1].size = data & 0x08; list[n + 2].x = ((data & 0x10) << 4) | (list[n + 2].x & 0xff); list[n + 2].size = data & 0x20; list[n + 3].x = ((data & 0x40) << 2) | (list[n + 3].x & 0xff); list[n + 3].size = data & 0x80; } } auto PPU::Sprite::synchronize() -> void { for(uint n = 0; n < 544; n++) update(n, ppu.oam[n]); } auto PPU::Sprite::SpriteItem::width() const -> uint{ if(size == 0) { static uint width[] = { 8, 8, 8, 16, 16, 32, 16, 16}; return width[ppu.sprite.regs.base_size]; } else { static uint width[] = {16, 32, 64, 32, 64, 64, 32, 32}; return width[ppu.sprite.regs.base_size]; } } auto PPU::Sprite::SpriteItem::height() const -> uint { if(size == 0) { if(ppu.sprite.regs.interlace && ppu.sprite.regs.base_size >= 6) return 16; static uint height[] = { 8, 8, 8, 16, 16, 32, 32, 32}; return height[ppu.sprite.regs.base_size]; } else { static uint height[] = {16, 32, 64, 32, 64, 64, 64, 32}; return height[ppu.sprite.regs.base_size]; } }