#include #define MEMORY_CPP namespace GameBoy { Unmapped unmapped; Bus bus; uint8_t& Memory::operator[](unsigned addr) { return data[addr]; } void Memory::allocate(unsigned size_) { free(); size = size_; data = new uint8_t[size](); } void Memory::copy(const uint8_t* data_, unsigned size_) { free(); size = size_; data = new uint8_t[size]; memcpy(data, data_, size); } void Memory::free() { if(data) { delete[] data; data = 0; } } Memory::Memory() { data = 0; size = 0; } Memory::~Memory() { free(); } // uint8 Bus::read(uint16 addr) { uint8 data = mmio[addr]->mmio_read(addr); if(cheat.enable()) { if(auto result = cheat.find(addr, data)) return result(); } return data; } void Bus::write(uint16 addr, uint8 data) { mmio[addr]->mmio_write(addr, data); } void Bus::power() { for(unsigned n = 0x0000; n <= 0xffff; n++) mmio[n] = &unmapped; } }