#include #include #include "heuristics/famicom.hpp" #include "heuristics/super-famicom.hpp" #include "heuristics/game-boy.hpp" #include "heuristics/game-boy-advance.hpp" using namespace nall; #include using namespace phoenix; namespace Database { #include "database/super-famicom.hpp" #include "database/sufami-turbo.hpp" #include "database/bsx-satellaview.hpp" }; struct Ananke { #include "configuration.cpp" struct Information { string path; //path to selected file string name; //name of selected file (inside of archive if .zip) string archive; //pathname of archive string manifest; //manifest from successfully applied patch } information; //archive.cpp vector extractROM(); vector extractFile(const string &filename); //patch.cpp void applyBeatPatch(vector &buffer); //famicom.cpp void copyFamicomSaves(const string &pathname); string createFamicomHeuristic(vector &buffer); string openFamicom(vector &buffer); //super-famicom.cpp void copySuperFamicomSaves(const string &pathname); string createSuperFamicomDatabase(vector &buffer, Markup::Node &document, const string &manifest); string createSuperFamicomHeuristic(vector &buffer); void createSuperFamicomHeuristicFirmware(vector &buffer, const string &pathname, bool firmware_appended); string openSuperFamicom(vector &buffer); //sufami-turbo.cpp void copySufamiTurboSaves(const string &pathname); string createSufamiTurboDatabase(vector &buffer, Markup::Node &document, const string &manifest); string createSufamiTurboHeuristic(vector &buffer); string openSufamiTurbo(vector &buffer); //bsx-satellaview.cpp string createBsxSatellaviewDatabase(vector &buffer, Markup::Node &document, const string &manifest); string createBsxSatellaviewHeuristic(vector &buffer); string openBsxSatellaview(vector &buffer); //game-boy.cpp void copyGameBoySaves(const string &pathname); string createGameBoyHeuristic(vector &buffer); string openGameBoy(vector &buffer); //game-boy-advance.cpp void copyGameBoyAdvanceSaves(const string &pathname); string createGameBoyAdvanceHeuristic(vector &buffer); string openGameBoyAdvance(vector &buffer); static bool supported(const string &filename); string open(string filename = ""); }; #include "resource/resource.cpp" #include "file-dialog.cpp" #include "archive.cpp" #include "patch.cpp" #include "famicom.cpp" #include "super-famicom.cpp" #include "sufami-turbo.cpp" #include "bsx-satellaview.cpp" #include "game-boy.cpp" #include "game-boy-advance.cpp" FileDialog *fileDialog = nullptr; bool Ananke::supported(const string &filename) { string extension = nall::extension(filename); if(extension == "fc" ) return true; if(extension == "nes") return true; if(extension == "sfc") return true; if(extension == "smc") return true; if(extension == "st" ) return true; if(extension == "bs" ) return true; if(extension == "gb" ) return true; if(extension == "gbc") return true; if(extension == "gba") return true; if(extension == "zip") return true; return false; } string Ananke::open(string filename) { if(filename.empty()) { if(!fileDialog) fileDialog = new FileDialog; fileDialog->setPath(config.path); filename = fileDialog->open(); } if(filename.empty()) return ""; information.path = dir(filename); information.name = notdir(filename); config.path = information.path; //remember last used directory vector buffer; if(filename.endswith(".zip")) { information.archive = filename; buffer = extractROM(); } else { buffer = file::read(filename); } if(buffer.size() == 0) return ""; //failed to read file applyBeatPatch(buffer); if(information.name.endswith(".fc") || information.name.endswith(".nes")) return openFamicom(buffer); if(information.name.endswith(".sfc") || information.name.endswith(".smc")) return openSuperFamicom(buffer); if(information.name.endswith(".st")) return openSufamiTurbo(buffer); if(information.name.endswith(".bs")) return openBsxSatellaview(buffer); if(information.name.endswith(".gb") || information.name.endswith(".gbc")) return openGameBoy(buffer); if(information.name.endswith(".gba")) return openGameBoyAdvance(buffer); return ""; } extern "C" string ananke_browse(const string &filename) { Ananke ananke; return ananke.open(); } extern "C" string ananke_open(const string &filename) { Ananke ananke; return ananke.open(filename); }