#include namespace Famicom { #include "chip/chip.cpp" #include "board/board.cpp" Cartridge cartridge; auto Cartridge::Enter() -> void { while(true) scheduler.synchronize(), cartridge.main(); } auto Cartridge::main() -> void { board->main(); } auto Cartridge::load() -> bool { if(auto pathID = platform->load(ID::Famicom, "Famicom", "fc")) { information.pathID = pathID(); } else return false; if(auto fp = platform->open(pathID(), "manifest.bml", File::Read, File::Required)) { information.manifest = fp->reads(); } else { return false; } Board::load(information.manifest); //this call will set Cartridge::board if successful if(!board) return false; Hash::SHA256 sha; sha.input(board->prgrom.data, board->prgrom.size); sha.input(board->chrrom.data, board->chrrom.size); information.sha256 = sha.digest(); return true; } auto Cartridge::save() -> void { board->save(); } auto Cartridge::unload() -> void { delete board; board = nullptr; } auto Cartridge::power() -> void { create(Cartridge::Enter, system.colorburst() * 6.0); board->power(); } auto Cartridge::readPRG(uint addr) -> uint8 { return board->readPRG(addr); } auto Cartridge::writePRG(uint addr, uint8 data) -> void { return board->writePRG(addr, data); } auto Cartridge::readCHR(uint addr) -> uint8 { return board->readCHR(addr); } auto Cartridge::writeCHR(uint addr, uint8 data) -> void { return board->writeCHR(addr, data); } auto Cartridge::scanline(uint y) -> void { return board->scanline(y); } auto Cartridge::serialize(serializer& s) -> void { Thread::serialize(s); return board->serialize(s); } }