#pragma once #include namespace ruby { struct Video { static auto create(nall::string driver = "") -> Video*; static auto optimalDriver() -> nall::string; static auto safestDriver() -> nall::string; static auto availableDrivers() -> nall::string_vector; virtual ~Video() = default; virtual auto ready() -> bool { return true; } virtual auto driver() -> nall::string { return _driver; } virtual auto exclusive() -> bool { return false; } virtual auto context() -> uintptr { return 0; } virtual auto blocking() -> bool { return false; } virtual auto depth() -> uint { return 24; } virtual auto smooth() -> bool { return false; } virtual auto shader() -> nall::string { return ""; } virtual auto setExclusive(bool exclusive) -> bool { return false; } virtual auto setContext(uintptr context) -> bool { return false; } virtual auto setBlocking(bool blocking) -> bool { return false; } virtual auto setDepth(uint depth) -> bool { return false; } virtual auto setSmooth(bool smooth) -> bool { return false; } virtual auto setShader(nall::string shader) -> bool { return false; } virtual auto clear() -> void {} virtual auto lock(uint32_t*& data, uint& pitch, uint width, uint height) -> bool { return false; } virtual auto unlock() -> void {} virtual auto output() -> void {} private: nall::string _driver; }; struct Audio { static auto create(nall::string driver = "") -> Audio*; static auto optimalDriver() -> nall::string; static auto safestDriver() -> nall::string; static auto availableDrivers() -> nall::string_vector; virtual ~Audio() = default; virtual auto availableDevices() -> nall::string_vector { return {"Default"}; } virtual auto availableFrequencies() -> nall::vector { return {44100.0}; } virtual auto availableLatencies() -> nall::vector { return {0}; } virtual auto availableChannels() -> nall::vector { return {2}; } virtual auto ready() -> bool { return true; } virtual auto driver() -> nall::string { return _driver; } virtual auto exclusive() -> bool { return false; } virtual auto context() -> uintptr { return 0; } virtual auto device() -> nall::string { return "None"; } virtual auto blocking() -> bool { return false; } virtual auto channels() -> uint { return 2; } virtual auto frequency() -> double { return 48000.0; } virtual auto latency() -> uint { return 0; } virtual auto setExclusive(bool exclusive) -> bool { return false; } virtual auto setContext(uintptr context) -> bool { return false; } virtual auto setDevice(nall::string device) -> bool { return false; } virtual auto setBlocking(bool blocking) -> bool { return false; } virtual auto setChannels(uint channels) -> bool { return false; } virtual auto setFrequency(double frequency) -> bool { return false; } virtual auto setLatency(uint latency) -> bool { return false; } virtual auto clear() -> void {} virtual auto output(const double samples[]) -> void {} private: nall::string _driver; }; struct Input { static auto create(nall::string driver = "") -> Input*; static auto optimalDriver() -> nall::string; static auto safestDriver() -> nall::string; static auto availableDrivers() -> nall::string_vector; virtual ~Input() = default; virtual auto ready() -> bool { return true; } virtual auto driver() -> nall::string { return _driver; } virtual auto context() -> uintptr { return 0; } virtual auto setContext(uintptr context) -> bool { return false; } virtual auto acquired() -> bool { return false; } virtual auto acquire() -> bool { return false; } virtual auto release() -> bool { return false; } virtual auto poll() -> nall::vector> { return {}; } virtual auto rumble(uint64_t id, bool enable) -> bool { return false; } auto onChange(const nall::function, uint, uint, int16_t, int16_t)>& callback) { _onChange = callback; } auto doChange(nall::shared_pointer device, uint group, uint input, int16_t oldValue, int16_t newValue) -> void { if(_onChange) _onChange(device, group, input, oldValue, newValue); } private: nall::string _driver; nall::function device, uint group, uint input, int16_t oldValue, int16_t newValue)> _onChange; }; }