#include #include #include #include #include #include struct VideoSDL : Video { VideoSDL() { initialize(); } ~VideoSDL() { terminate(); } auto ready() -> bool { return _ready; } auto context() -> uintptr { return _context; } auto setContext(uintptr context) -> bool { if(_context == context) return true; _context = context; return initialize(); } auto clear() -> void { if(!ready()) return; if(SDL_MUSTLOCK(_buffer)) SDL_LockSurface(_buffer); for(uint y : range(_bufferHeight)) { uint32_t* data = (uint32_t*)_buffer->pixels + y * (_buffer->pitch >> 2); for(uint x : range(_bufferWidth)) *data++ = 0xff000000; } if(SDL_MUSTLOCK(_buffer)) SDL_UnlockSurface(_buffer); output(); } auto lock(uint32_t*& data, uint& pitch, uint width, uint height) -> bool { if(!ready()) return false; if(width != _width || height != _height) resize(_width = width, _height = height); if(SDL_MUSTLOCK(_buffer)) SDL_LockSurface(_buffer); pitch = _buffer->pitch; return data = (uint32_t*)_buffer->pixels; } auto unlock() -> void { if(!ready()) return; if(SDL_MUSTLOCK(_buffer)) SDL_UnlockSurface(_buffer); } auto output() -> void { if(!ready()) return; //ruby input is X8R8G8B8, top 8-bits are ignored. //as SDL forces us to use a 32-bit buffer, we must set alpha to 255 (full opacity) //to prevent blending against the window beneath when X window visual is 32-bits. if(SDL_MUSTLOCK(_buffer)) SDL_LockSurface(_buffer); for(uint y : range(_height)) { uint32_t* data = (uint32_t*)_buffer->pixels + y * (_buffer->pitch >> 2); for(uint x : range(_width)) *data++ |= 0xff000000; } if(SDL_MUSTLOCK(_buffer)) SDL_UnlockSurface(_buffer); XWindowAttributes attributes; XGetWindowAttributes(_display, _context, &attributes); SDL_Rect source; SDL_Rect target; source.x = 0; source.y = 0; source.w = _width; source.h = _height; target.x = 0; target.y = 0; target.w = attributes.width; target.h = attributes.height; SDL_SoftStretch(_buffer, &source, _screen, &target); SDL_UpdateRect(_screen, target.x, target.y, target.w, target.h); } private: auto initialize() -> bool { terminate(); if(!_context) return false; _display = XOpenDisplay(0); char env[512]; sprintf(env, "SDL_WINDOWID=%ld", (long)_context); putenv(env); SDL_InitSubSystem(SDL_INIT_VIDEO); _screen = SDL_SetVideoMode(2560, 1600, 32, SDL_HWSURFACE); XUndefineCursor(_display, _context); _buffer = nullptr; _bufferWidth = 0; _bufferHeight = 0; resize(_width = 256, _height = 256); return _ready = true; } auto terminate() -> void { _ready = false; if(_buffer) SDL_FreeSurface(_buffer), _buffer = nullptr; if(_screen) SDL_QuitSubSystem(SDL_INIT_VIDEO), _screen = nullptr; if(_display) XCloseDisplay(_display), _display = nullptr; } auto resize(uint width, uint height) -> void { if(_bufferWidth >= width && _bufferHeight >= height) return; _bufferWidth = max(width, _bufferWidth); _bufferHeight = max(height, _bufferHeight); if(_buffer) SDL_FreeSurface(_buffer); _buffer = SDL_CreateRGBSurface( SDL_SWSURFACE, _bufferWidth, _bufferHeight, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000 ); } bool _ready = false; uintptr _context = 0; Display* _display = nullptr; SDL_Surface* _screen = nullptr; SDL_Surface* _buffer = nullptr; uint _bufferWidth = 0; uint _bufferHeight = 0; uint _width = 0; uint _height = 0; };