struct Settings : Markup::Node { Settings(); auto save() -> void; }; Settings::Settings() { Markup::Node::operator=(BML::unserialize(string::read(locate("settings.bml")))); auto set = [&](const string& name, const string& value) { //create node and set to default value only if it does not already exist if(!operator[](name)) operator()(name).setValue(value); }; set("Library/Location", {Path::user(), "Emulation/"}); set("icarus/Path", Path::user()); set("icarus/CreateManifests", false); set("icarus/UseDatabase", true); set("icarus/UseHeuristics", true); } auto Settings::save() -> void { file::write(locate("settings.bml"), BML::serialize(*this)); }