#include "opengl/opengl.hpp" #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 namespace ruby { struct pVideoGLX : OpenGL { GLXContext (*glXCreateContextAttribs)(Display*, GLXFBConfig, GLXContext, int, const int*) = nullptr; int (*glXSwapInterval)(int) = nullptr; Display* display; int screen; Window xwindow; Colormap colormap; GLXContext glxcontext; GLXWindow glxwindow; struct { int version_major, version_minor; bool double_buffer; bool is_direct; } glx; struct { Window handle; bool synchronize; unsigned depth; unsigned filter; string shader; } settings; bool cap(const string& name) { if(name == Video::Handle) return true; if(name == Video::Synchronize) return true; if(name == Video::Depth) return true; if(name == Video::Filter) return true; if(name == Video::Shader) return true; return false; } any get(const string& name) { if(name == Video::Handle) return (uintptr_t)settings.handle; if(name == Video::Synchronize) return settings.synchronize; if(name == Video::Depth) return settings.depth; if(name == Video::Filter) return settings.filter; return false; } bool set(const string& name, const any& value) { if(name == Video::Handle) { settings.handle = any_cast(value); return true; } if(name == Video::Synchronize) { if(settings.synchronize != any_cast(value)) { settings.synchronize = any_cast(value); if(glXSwapInterval) glXSwapInterval(settings.synchronize); return true; } } if(name == Video::Depth) { unsigned depth = any_cast(value); if(depth > DefaultDepth(display, screen)) return false; switch(depth) { case 24: format = GL_RGBA8; inputFormat = GL_UNSIGNED_INT_8_8_8_8_REV; break; case 30: format = GL_RGB10_A2; inputFormat = GL_UNSIGNED_INT_2_10_10_10_REV; break; default: return false; } settings.depth = depth; return true; } if(name == Video::Filter) { settings.filter = any_cast(value); if(settings.shader.empty()) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST; return true; } if(name == Video::Shader) { settings.shader = any_cast(value); OpenGL::shader(settings.shader); if(settings.shader.empty()) OpenGL::filter = settings.filter ? GL_LINEAR : GL_NEAREST; return true; } return false; } bool lock(uint32_t*& data, unsigned& pitch, unsigned width, unsigned height) { OpenGL::size(width, height); return OpenGL::lock(data, pitch); } void unlock() { } void clear() { OpenGL::clear(); if(glx.double_buffer) glXSwapBuffers(display, glxwindow); } void refresh() { //we must ensure that the child window is the same size as the parent window. //unfortunately, we cannot hook the parent window resize event notification, //as we did not create the parent window, nor have any knowledge of the toolkit used. //therefore, inelegant as it may be, we query each window size and resize as needed. XWindowAttributes parent, child; XGetWindowAttributes(display, settings.handle, &parent); XGetWindowAttributes(display, xwindow, &child); if(child.width != parent.width || child.height != parent.height) { XResizeWindow(display, xwindow, parent.width, parent.height); } outputWidth = parent.width, outputHeight = parent.height; OpenGL::refresh(); if(glx.double_buffer) glXSwapBuffers(display, glxwindow); } bool init() { term(); glXQueryVersion(display, &glx.version_major, &glx.version_minor); //require GLX 1.2+ API if(glx.version_major < 1 || (glx.version_major == 1 && glx.version_minor < 2)) return false; XWindowAttributes window_attributes; XGetWindowAttributes(display, settings.handle, &window_attributes); //let GLX determine the best Visual to use for GL output; provide a few hints //note: some video drivers will override double buffering attribute int attributeList[] = { GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_DOUBLEBUFFER, True, GLX_RED_SIZE, (signed)(settings.depth / 3), GLX_GREEN_SIZE, (signed)(settings.depth / 3) + (signed)(settings.depth % 3), GLX_BLUE_SIZE, (signed)(settings.depth / 3), None }; int fbCount; GLXFBConfig* fbConfig = glXChooseFBConfig(display, screen, attributeList, &fbCount); if(fbCount == 0) return false; XVisualInfo* vi = glXGetVisualFromFBConfig(display, fbConfig[0]); //Window settings.handle has already been realized, most likely with DefaultVisual. //GLX requires that the GL output window has the same Visual as the GLX context. //it is not possible to change the Visual of an already realized (created) window. //therefore a new child window, using the same GLX Visual, must be created and binded to settings.handle. colormap = XCreateColormap(display, RootWindow(display, vi->screen), vi->visual, AllocNone); XSetWindowAttributes attributes; attributes.colormap = colormap; attributes.border_pixel = 0; xwindow = XCreateWindow(display, /* parent = */ settings.handle, /* x = */ 0, /* y = */ 0, window_attributes.width, window_attributes.height, /* border_width = */ 0, vi->depth, InputOutput, vi->visual, CWColormap | CWBorderPixel, &attributes); XSetWindowBackground(display, xwindow, /* color = */ 0); XMapWindow(display, xwindow); XFlush(display); //window must be realized (appear onscreen) before we make the context current while(XPending(display)) { XEvent event; XNextEvent(display, &event); } glxcontext = glXCreateContext(display, vi, /* sharelist = */ 0, /* direct = */ GL_TRUE); glXMakeCurrent(display, glxwindow = xwindow, glxcontext); glXCreateContextAttribs = (GLXContext (*)(Display*, GLXFBConfig, GLXContext, int, const int*))glGetProcAddress("glXCreateContextAttribsARB"); glXSwapInterval = (int (*)(int))glGetProcAddress("glXSwapIntervalSGI"); if(!glXSwapInterval) glXSwapInterval = (int (*)(int))glGetProcAddress("glXSwapIntervalMESA"); if(glXCreateContextAttribs) { int attributes[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 2, None }; GLXContext context = glXCreateContextAttribs(display, fbConfig[0], nullptr, true, attributes); if(context) { glXMakeCurrent(display, 0, nullptr); glXDestroyContext(display, glxcontext); glXMakeCurrent(display, glxwindow, glxcontext = context); } } if(glXSwapInterval) { glXSwapInterval(settings.synchronize); } //read attributes of frame buffer for later use, as requested attributes from above are not always granted int value = 0; glXGetConfig(display, vi, GLX_DOUBLEBUFFER, &value); glx.double_buffer = value; glx.is_direct = glXIsDirect(display, glxcontext); OpenGL::init(); return true; } void term() { OpenGL::term(); if(glxcontext) { glXDestroyContext(display, glxcontext); glxcontext = nullptr; } if(xwindow) { XUnmapWindow(display, xwindow); xwindow = 0; } if(colormap) { XFreeColormap(display, colormap); colormap = 0; } } pVideoGLX() { display = XOpenDisplay(0); screen = DefaultScreen(display); settings.handle = 0; settings.synchronize = false; settings.depth = 24; settings.filter = 1; //linear xwindow = 0; colormap = 0; glxcontext = nullptr; glxwindow = 0; } ~pVideoGLX() { term(); XCloseDisplay(display); } }; DeclareVideo(GLX) };