struct Video { static const char* Handle; static const char* Synchronize; static const char* Depth; static const char* Filter; static const char* Shader; static const unsigned FilterNearest; static const unsigned FilterLinear; virtual bool cap(const nall::string& name) { return false; } virtual nall::any get(const nall::string& name) { return false; } virtual bool set(const nall::string& name, const nall::any& value) { return false; } virtual bool lock(uint32_t*& data, unsigned& pitch, unsigned width, unsigned height) { return false; } virtual void unlock() {} virtual void clear() {} virtual void refresh() {} virtual bool init() { return true; } virtual void term() {} Video() {} virtual ~Video() {} };