Presentation *presentation = nullptr; void Presentation::synchronize() { for(auto &emulator : emulatorList) emulator->menu.setVisible(false); for(auto &emulator : emulatorList) { if(emulator->interface == application->active) { active = emulator; emulator->menu.setVisible(true); } } shaderNone.setChecked(); if(config->video.shader == "None") shaderNone.setChecked(); if(config->video.shader == "Blur") shaderBlur.setChecked(); for(auto &shader : shaderList) { string name = notdir(nall::basename(config->video.shader)); if(auto position = name.position(".")) name[position()] = 0; if(name == shader->text()) shader->setChecked(); } switch(config->video.scaleMode) { case 0: centerVideo.setChecked(); break; case 1: scaleVideo.setChecked(); break; case 2: stretchVideo.setChecked(); break; } aspectCorrection.setChecked(config->video.aspectCorrection); maskOverscan.setChecked(config->video.maskOverscan); synchronizeVideo.setChecked(config->video.synchronize); synchronizeAudio.setChecked(config->audio.synchronize); muteAudio.setChecked(config->audio.mute); if(application->active == nullptr) { toolsMenu.setVisible(false); } else { toolsMenu.setVisible(true); saveStateMenu.setVisible(system().information.capability.states); loadStateMenu.setVisible(system().information.capability.states); stateMenuSeparator.setVisible(system().information.capability.states); resizeWindow.setVisible(config->video.scaleMode != 2); stateManager.setVisible(system().information.capability.states); cheatEditor.setVisible(system().information.capability.cheats); synchronizeTime.setVisible(system().rtc()); } } void Presentation::setSystemName(const string &name) { if(active) active->menu.setText(name); } Presentation::Presentation() : active(nullptr) { bootstrap(); loadShaders(); setGeometry({256, 256, 720, 480}); windowManager->append(this, "Presentation"); setTitle({::Emulator::Name, " v", ::Emulator::Version}); setBackgroundColor({0, 0, 0}); setMenuVisible(); setStatusVisible(); loadMenu.setText("Library"); loadImport.setText("Import Game ..."); settingsMenu.setText("Settings"); videoMenu.setText("Video"); centerVideo.setText("Center"); scaleVideo.setText("Scale"); stretchVideo.setText("Stretch"); RadioItem::group(centerVideo, scaleVideo, stretchVideo); aspectCorrection.setText("Aspect Correction"); maskOverscan.setText("Mask Overscan"); shaderMenu.setText("Shader"); shaderNone.setText("None"); shaderBlur.setText("Blur"); synchronizeVideo.setText("Synchronize Video"); synchronizeAudio.setText("Synchronize Audio"); muteAudio.setText("Mute Audio"); configurationSettings.setText("Configuration ..."); toolsMenu.setText("Tools"); saveStateMenu.setText("Save State"); for(unsigned n = 0; n < 5; n++) saveStateItem[n].setText({"Slot ", 1 + n}); loadStateMenu.setText("Load State"); for(unsigned n = 0; n < 5; n++) loadStateItem[n].setText({"Slot ", 1 + n}); resizeWindow.setText("Resize Window"); stateManager.setText("State Manager"); cheatEditor.setText("Cheat Editor"); synchronizeTime.setText("Synchronize Time"); append(loadMenu); for(auto &item : loadListSystem) loadMenu.append(*item); if(application->ananke.opened()) loadMenu.append(loadSeparator, loadImport); for(auto &systemItem : emulatorList) append(systemItem->menu); append(settingsMenu); settingsMenu.append(videoMenu); videoMenu.append(centerVideo, scaleVideo, stretchVideo, *new Separator, aspectCorrection, maskOverscan); settingsMenu.append(shaderMenu); shaderMenu.append(shaderNone, shaderBlur); if(shaderList.size() > 0) shaderMenu.append(*new Separator); for(auto &shader : shaderList) shaderMenu.append(*shader); settingsMenu.append(*new Separator); settingsMenu.append(synchronizeVideo, synchronizeAudio, muteAudio); settingsMenu.append(*new Separator); settingsMenu.append(configurationSettings); append(toolsMenu); toolsMenu.append(saveStateMenu); for(unsigned n = 0; n < 5; n++) saveStateMenu.append(saveStateItem[n]); toolsMenu.append(loadStateMenu); for(unsigned n = 0; n < 5; n++) loadStateMenu.append(loadStateItem[n]); toolsMenu.append(stateMenuSeparator); toolsMenu.append(resizeWindow, stateManager, cheatEditor, synchronizeTime); append(layout); layout.append(viewport, {0, 0, 720, 480}); onSize = [&] { utility->resize(); }; onClose = [&] { application->quit = true; }; loadImport.onActivate = [&] { if(application->ananke.opened() == false) return; function browse = application->ananke.sym("ananke_browse"); if(browse == false) return; string pathname = browse(); if(pathname.empty()) return; utility->loadMedia(pathname); }; shaderNone.onActivate = [&] { config->video.shader = "None"; utility->updateShader(); }; shaderBlur.onActivate = [&] { config->video.shader = "Blur"; utility->updateShader(); }; centerVideo.onActivate = [&] { config->video.scaleMode = 0; utility->resize(); }; scaleVideo.onActivate = [&] { config->video.scaleMode = 1; utility->resize(); }; stretchVideo.onActivate = [&] { config->video.scaleMode = 2; utility->resize(); }; aspectCorrection.onToggle = [&] { config->video.aspectCorrection = aspectCorrection.checked(); utility->resize(); }; maskOverscan.onToggle = [&] { config->video.maskOverscan = maskOverscan.checked(); }; synchronizeVideo.onToggle = [&] { config->video.synchronize = synchronizeVideo.checked(); utility->synchronizeRuby(); }; synchronizeAudio.onToggle = [&] { config->audio.synchronize = synchronizeAudio.checked(); utility->synchronizeRuby(); }; muteAudio.onToggle = [&] { config->audio.mute = muteAudio.checked(); utility->synchronizeRuby(); }; configurationSettings.onActivate = [&] { settings->setVisible(); settings->panelList.setFocused(); }; for(unsigned n = 0; n < 5; n++) saveStateItem[n].onActivate = [=] { utility->saveState(1 + n); }; for(unsigned n = 0; n < 5; n++) loadStateItem[n].onActivate = [=] { utility->loadState(1 + n); }; resizeWindow.onActivate = [&] { utility->resize(true); }; stateManager.onActivate = [&] { ::stateManager->setVisible(); }; cheatEditor.onActivate = [&] { ::cheatEditor->setVisible(); }; synchronizeTime.onActivate = [&] { system().rtcsync(); }; synchronize(); } void Presentation::bootstrap() { for(auto &emulator : application->emulator) { auto iEmulator = new Emulator; iEmulator->interface = emulator; for(auto &media : emulator->media) { if(media.bootable == false) continue; Item *item = new Item; item->onActivate = [=, &media] { utility->loadMedia(iEmulator->interface, media); }; item->setText({media.name, " ..."}); loadListSystem.append(item); } iEmulator->menu.setText(emulator->information.name); iEmulator->power.setText("Power"); iEmulator->reset.setText("Reset"); iEmulator->unload.setText("Unload"); for(auto &port : emulator->port) { auto iPort = new Emulator::Port; iPort->menu.setText(port.name); iEmulator->port.append(iPort); for(auto &device : port.device) { auto iDevice = new RadioItem; iDevice->setText(device.name); iDevice->onActivate = [=] { utility->connect(port.id, device.id); }; iPort->group.append(*iDevice); iPort->device.append(iDevice); } RadioItem::group(iPort->group); } iEmulator->menu.append(iEmulator->power); if(emulator->information.resettable) iEmulator->menu.append(iEmulator->reset); iEmulator->menu.append(*new Separator); unsigned visiblePorts = 0; for(auto &iPort : iEmulator->port) { iEmulator->menu.append(iPort->menu); if(iPort->device.size() <= 1) iPort->menu.setVisible(false); else visiblePorts++; for(auto &iDevice : iPort->device) { iPort->menu.append(*iDevice); } } iEmulator->menu.append(iEmulator->controllerSeparator); if(visiblePorts == 0) iEmulator->controllerSeparator.setVisible(false); iEmulator->menu.append(iEmulator->unload); iEmulator->power.onActivate = {&Utility::power, utility}; iEmulator->reset.onActivate = {&Utility::reset, utility}; iEmulator->unload.onActivate = {&Utility::unload, utility}; emulatorList.append(iEmulator); } } void Presentation::loadShaders() { string pathname = application->path("Video Shaders/"); lstring files = directory::files(pathname); for(auto &filename : files) { lstring name = string{filename}.split("."); //only add shaders that work with current video driver if(name(1) != config->video.driver) continue; auto shader = new RadioItem; shader->setText(name(0)); shader->onActivate = [=] { config->video.shader = {pathname, filename}; utility->updateShader(); }; shaderList.append(shader); } set group; group.append(shaderNone); group.append(shaderBlur); for(auto &shader : shaderList) group.append(*shader); RadioItem::group(group); }