#include struct AudioAO : Audio { AudioAO() { initialize(); } ~AudioAO() { terminate(); } auto availableDevices() -> string_vector { return {"Default"}; } auto availableFrequencies() -> vector { return {44100.0, 48000.0, 96000.0}; } auto availableLatencies() -> vector { return {100}; } auto availableChannels() -> vector { return {2}; } auto ready() -> bool { return _ready; } auto blocking() -> bool { return true; } auto channels() -> uint { return 2; } auto frequency() -> double { return _frequency; } auto latency() -> uint { return 100; } auto setFrequency(double frequency) -> bool { if(_frequency == frequency) return true; _frequency = frequency; return initialize(); } auto output(const double samples[]) -> void { uint32_t sample = 0; sample |= (uint16_t)sclamp<16>(samples[0] * 32767.0) << 0; sample |= (uint16_t)sclamp<16>(samples[1] * 32767.0) << 16; ao_play(_interface, (char*)&sample, 4); } auto initialize() -> bool { terminate(); ao_initialize(); int driverID = ao_default_driver_id(); if(driverID < 0) return false; ao_sample_format format; format.bits = 16; format.channels = 2; format.rate = (uint)_frequency; format.byte_format = AO_FMT_LITTLE; format.matrix = nullptr; ao_info* information = ao_driver_info(driverID); if(!information) return false; _device = information->short_name; ao_option* options = nullptr; if(_device == "alsa") { ao_append_option(&options, "buffer_time", "100000"); //100ms latency (default was 500ms) } _interface = ao_open_live(driverID, &format, options); if(!_interface) return false; return _ready = true; } auto terminate() -> void { _ready = false; if(_interface) { ao_close(_interface); _interface = nullptr; } ao_shutdown(); } bool _ready = false; string _device = "Default"; double _frequency = 48000.0; ao_device* _interface = nullptr; };