#include namespace GameBoy { SuperGameBoyInterface* superGameBoy = nullptr; Settings settings; #include "game-boy.cpp" #include "game-boy-color.cpp" Interface::Interface() { Port hardwarePort{ID::Port::Hardware, "Hardware"}; { Device device{ID::Device::Controls, "Controls"}; device.inputs.append({0, "Up" }); device.inputs.append({0, "Down" }); device.inputs.append({0, "Left" }); device.inputs.append({0, "Right" }); device.inputs.append({0, "B" }); device.inputs.append({0, "A" }); device.inputs.append({0, "Select"}); device.inputs.append({0, "Start" }); device.inputs.append({1, "X-axis"}); device.inputs.append({1, "Y-axis"}); device.inputs.append({2, "Rumble"}); hardwarePort.devices.append(device); } ports.append(move(hardwarePort)); } auto Interface::manifest() -> string { return cartridge.manifest(); } auto Interface::title() -> string { return cartridge.title(); } auto Interface::videoInformation() -> VideoInformation { VideoInformation vi; vi.width = 160; vi.height = 144; vi.internalWidth = 160; vi.internalHeight = 144; vi.aspectCorrection = 1.0; vi.refreshRate = (4.0 * 1024.0 * 1024.0) / (154.0 * 456.0); return vi; } auto Interface::loaded() -> bool { return system.loaded(); } auto Interface::sha256() -> string { return cartridge.sha256(); } auto Interface::save() -> void { system.save(); } auto Interface::unload() -> void { save(); system.unload(); } auto Interface::power() -> void { system.power(); } auto Interface::run() -> void { system.run(); } auto Interface::serialize() -> serializer { system.runToSave(); return system.serialize(); } auto Interface::unserialize(serializer& s) -> bool { return system.unserialize(s); } auto Interface::cheatSet(const string_vector& list) -> void { cheat.assign(list); } auto Interface::cap(const string& name) -> bool { if(name == "Blur Emulation") return true; if(name == "Color Emulation") return true; return false; } auto Interface::get(const string& name) -> any { if(name == "Blur Emulation") return settings.blurEmulation; if(name == "Color Emulation") return settings.colorEmulation; return {}; } auto Interface::set(const string& name, const any& value) -> bool { if(name == "Blur Emulation" && value.is()) { settings.blurEmulation = value.get(); system.configureVideoEffects(); return true; } if(name == "Color Emulation" && value.is()) { settings.colorEmulation = value.get(); system.configureVideoPalette(); return true; } return false; } }