#if defined(Hiro_Size) Size::Size() { setSize(0, 0); } Size::Size(float width, float height) { setSize(width, height); } Size::operator bool() const { return state.width || state.height; } auto Size::operator==(const Size& source) const -> bool { return width() == source.width() && height() == source.height(); } auto Size::operator!=(const Size& source) const -> bool { return !operator==(source); } auto Size::height() const -> float { return state.height; } auto Size::reset() -> type& { return setSize(0, 0); } auto Size::setHeight(float height) -> type& { state.height = height; return *this; } auto Size::setSize(Size size) -> type& { return setSize(size.width(), size.height()); } auto Size::setSize(float width, float height) -> type& { state.width = width; state.height = height; return *this; } auto Size::setWidth(float width) -> type& { state.width = width; return *this; } auto Size::width() const -> float { return state.width; } #endif