#include struct AudioPulseAudio : Audio { AudioPulseAudio() { initialize(); } ~AudioPulseAudio() { terminate(); } auto ready() -> bool { return _ready; } auto information() -> Information { Information information; information.devices = {"Default"}; information.frequencies = {44100.0, 48000.0, 96000.0}; information.latencies = {20, 40, 60, 80, 100}; information.channels = {2}; return information; } auto blocking() -> bool { return _blocking; } auto channels() -> uint { return 2; } auto frequency() -> double { return _frequency; } auto latency() -> uint { return _latency; } auto setBlocking(bool blocking) -> bool { if(_blocking == blocking) return true; _blocking = blocking; return true; } auto setFrequency(double frequency) -> bool { if(_frequency == frequency) return true; _frequency = frequency; return initialize(); } auto setLatency(uint latency) -> bool { if(_latency == latency) return true; _latency = latency; return initialize(); } auto output(const double samples[]) -> void { pa_stream_begin_write(_stream, (void**)&_buffer, &_period); _buffer[_offset++] = uint16_t(samples[0] * 32768.0) << 0 | uint16_t(samples[1] * 32768.0) << 16; if((_offset + 1) * pa_frame_size(&_specification) <= _period) return; while(true) { if(_first) { _first = false; pa_mainloop_iterate(_mainLoop, 0, nullptr); } else { pa_mainloop_iterate(_mainLoop, 1, nullptr); } uint length = pa_stream_writable_size(_stream); if(length >= _offset * pa_frame_size(&_specification)) break; if(!_blocking) { _offset = 0; return; } } pa_stream_write(_stream, (const void*)_buffer, _offset * pa_frame_size(&_specification), nullptr, 0LL, PA_SEEK_RELATIVE); _buffer = nullptr; _offset = 0; } private: auto initialize() -> bool { terminate(); _mainLoop = pa_mainloop_new(); _context = pa_context_new(pa_mainloop_get_api(_mainLoop), "ruby::pulseAudio"); pa_context_connect(_context, nullptr, PA_CONTEXT_NOFLAGS, nullptr); pa_context_state_t contextState; do { pa_mainloop_iterate(_mainLoop, 1, nullptr); contextState = pa_context_get_state(_context); if(!PA_CONTEXT_IS_GOOD(contextState)) return false; } while(contextState != PA_CONTEXT_READY); _specification.format = PA_SAMPLE_S16LE; _specification.channels = 2; _specification.rate = (uint)_frequency; _stream = pa_stream_new(_context, "audio", &_specification, nullptr); pa_buffer_attr bufferAttributes; bufferAttributes.maxlength = -1; bufferAttributes.tlength = pa_usec_to_bytes(_latency * PA_USEC_PER_MSEC, &_specification); bufferAttributes.prebuf = -1; bufferAttributes.minreq = -1; bufferAttributes.fragsize = -1; pa_stream_flags_t flags = (pa_stream_flags_t)(PA_STREAM_ADJUST_LATENCY | PA_STREAM_VARIABLE_RATE); pa_stream_connect_playback(_stream, nullptr, &bufferAttributes, flags, nullptr, nullptr); pa_stream_state_t streamState; do { pa_mainloop_iterate(_mainLoop, 1, nullptr); streamState = pa_stream_get_state(_stream); if(!PA_STREAM_IS_GOOD(streamState)) return false; } while(streamState != PA_STREAM_READY); _period = 960; _offset = 0; _first = true; return _ready = true; } auto terminate() -> void { _ready = false; if(_buffer) { pa_stream_cancel_write(_stream); _buffer = nullptr; } if(_stream) { pa_stream_disconnect(_stream); pa_stream_unref(_stream); _stream = nullptr; } if(_context) { pa_context_disconnect(_context); pa_context_unref(_context); _context = nullptr; } if(_mainLoop) { pa_mainloop_free(_mainLoop); _mainLoop = nullptr; } } bool _ready = false; bool _blocking = true; double _frequency = 48000.0; uint _latency = 40; uint32_t* _buffer = nullptr; size_t _period = 0; uint _offset = 0; pa_mainloop* _mainLoop = nullptr; pa_context* _context = nullptr; pa_stream* _stream = nullptr; pa_sample_spec _specification; bool _first = true; };