#include namespace MasterSystem { Interface* interface = nullptr; Settings settings; Interface::Interface() { interface = this; information.manufacturer = "Sega"; information.name = "Master System"; information.overscan = true; information.resettable = true; information.capability.states = false; information.capability.cheats = false; media.append({ID::MasterSystem, "Master System", "ms"}); media.append({ID::GameGear, "Game Gear", "gg"}); Port controllerPort1{ID::Port::Controller1, "Controller Port 1"}; Port controllerPort2{ID::Port::Controller2, "Controller Port 2"}; { Device device{ID::Device::Gamepad, "Gamepad"}; device.inputs.append({0, "Up"}); device.inputs.append({0, "Down"}); device.inputs.append({0, "Left"}); device.inputs.append({0, "Right"}); device.inputs.append({0, "1"}); device.inputs.append({0, "2"}); controllerPort1.devices.append(device); controllerPort2.devices.append(device); } ports.append(move(controllerPort1)); ports.append(move(controllerPort2)); } auto Interface::manifest() -> string { return cartridge.manifest(); } auto Interface::title() -> string { return cartridge.title(); } auto Interface::videoSize() -> VideoSize { return {256, 240}; } auto Interface::videoSize(uint width, uint height, bool arc) -> VideoSize { auto a = arc ? 8.0 / 7.0 : 1.0; uint w = 256; uint h = 240; uint m = min(width / (w * a), height / h); return {uint(w * a * m), uint(h * m)}; } auto Interface::videoFrequency() -> double { return 60.0; } auto Interface::videoColors() -> uint32 { return 1 << 6; } auto Interface::videoColor(uint32 color) -> uint64 { uint2 B = color >> 4; uint2 G = color >> 2; uint2 R = color >> 0; uint64 r = image::normalize(R, 2, 16); uint64 g = image::normalize(G, 2, 16); uint64 b = image::normalize(B, 2, 16); return r << 32 | g << 16 | b << 0; } auto Interface::audioFrequency() -> double { return 44'100.0; } auto Interface::loaded() -> bool { return system.loaded(); } auto Interface::load(uint id) -> bool { if(id == ID::MasterSystem) return system.load(Model::MasterSystem); if(id == ID::GameGear) return system.load(Model::GameGear); return false; } auto Interface::save() -> void { system.save(); } auto Interface::unload() -> void { system.unload(); } auto Interface::power() -> void { system.power(); } auto Interface::reset() -> void { system.reset(); } auto Interface::run() -> void { system.run(); } auto Interface::serialize() -> serializer { return {}; } auto Interface::unserialize(serializer& s) -> bool { return false; } auto Interface::cap(const string& name) -> bool { return false; } auto Interface::get(const string& name) -> any { return {}; } auto Interface::set(const string& name, const any& value) -> bool { return false; } }